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NPC Generator

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Advanced [show]


Ishmoz Ridley, Male Half-Orc [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he wears blue leather gloves, a blue jacket, and tight pants. His hair is red and very short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born to a pair of adventurers, Ishmoz grew up listening to his mother's many stories. His parents enrolled him in a Ranger school at a young age so that he could practice his druidic talents. He has dedicated himself to building a better world.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Artistic, Gifted. Bonds: Attractive, Family, Adventurer. Occupation: Stylist

Voice: Stutters

Attributes [hide]

Ishmoz Ridley, Male Half-Orc Ranger 6
Medium (5'4") Half-Orc, Lawful Evil (CR 6)
Armor Class 12
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Deception +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 200 gp. 1 Full Plate. 1 Full Plate. 1 Buckler. 1 Masterwork studded leather.


Social Check DCs


Nuraval Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems and is in decent physical shape. He wears his blonde hair down. His fierce brown eyes like to dwell on things.

Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Guard.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Rich, Job, Immigrant, Family, Adventurer. Occupation: Guard

Voice: Sore throat, cough

Attributes [hide]

Nuraval Balderk, Male Dwarf Expert 11
Medium (4'1") Dwarf, Neutral Good (CR 11)
Armor Class 11
Hit Points 64 (11d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Animal Handling +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (700 gp). Large well-done wool tapestry (500 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Alberich Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a ceremonial dagger, but if one is not available he will default to his quarterstaff. He has a moderate pudge and is not very fit. His tied-back hair is chestnut. His face is covered beneath a completely black helmet.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Alberich has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wishes to resurrect an old love; and he is not mentally stable, and does not behave rationally

Ideals: Joker. Flaws: Insane, Disease, Insomniac. Occupation: Farmer

Voice: Excited and jittery

Attributes [hide]

Alberich Goldfinder, Male Dwarf Druid 6
Medium (3'11") Dwarf, True Neutral (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 14 (+2)12 (+1)
Skills Acrobatics +4, Animal Handling +5
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Halfling
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 200 gp.


Social Check DCs


Crampernap Munggen, Male Gnome [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears a robe, a symbol of luck around his neck, and a bastard sword on his belt. Beneath his clothing is a huge mess of scar tissue. He keeps his black hair in a flapper bob. His green eyes dart from person to person to random spaces in the air.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken from his home at a very young age. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is content.

Ideals: Fighting, Optimist, Entrepeneur. Flaws: Mundane. Bonds: Slave. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Crampernap Munggen, Male Gnome Aristocrat 4
Small (3'6") Gnome, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 15 (+2)13 (+1) 12 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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