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NPC Generator

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Advanced [show]


Anselm Moreno, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a green small hat and green clothes. He wears his golden hair up in a very large beehive style do. His eyes are brown and he is always smoking a pipe.

Personality: He can speak with the recently deceased. He takes great joy in being the best Engraver in town.

History: When he was but 5 years old his parents immigrated from the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To settle down with his crush; and to be a roofer again

Ideals: Athletic, Gifted. Bonds: Job, Immigrant, Adventurer, Has a crush. Occupation: Engraver

Voice: High pitched and raspy

Attributes [hide]

Anselm Moreno, Male Human Paladin 11
Medium (6'2") Human, Neutral Good (CR 11)
Armor Class 10
Hit Points 73 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)10 (+0) 11 (+0)14 (+2)
Skills Performance +6, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 350 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Az-Bror Ainsley, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a well pressed and immaculate suit (or dress). He has a very tight haircut. He wears large thick round spectacles.

Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Dyer. He has taken up work as a Dyer and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He would like to get married and retire; and balancing his hectic life and new dyer responsibilities is difficult

Flaws: Disease, Fearful, PTSD. Bonds: Job, Has a crush. Occupation: Dyer

Voice: Prounounces S like Z

Attributes [hide]

Az-Bror Ainsley, Male Half-Orc Wizard 6
Medium (5'8") Half-Orc, Lawful Good (CR 6)
Armor Class 11
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)11 (+0) 13 (+1)15 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 2000 sp.


Social Check DCs


Naal Hanali, Male Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has shaved his head bald. His violet eyes dart from person to person.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Born to a Butcher, his mother struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Impeccable. Bonds: Criminal record, Poor, Adventurer. Occupation: Barkeep

Voice: Smooth and feminine

Attributes [hide]

Naal Hanali, Male Elf Warlock 3
Medium (4'10") Elf, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp. Red-brown spinel (150 gp). Fiery yellow corundum (800 gp). Bloodstone (20 gp).


Social Check DCs


Gilbert Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a brown cloak and cross-gartered black stockings. He wears his silver hair up. His hazel eyes lackadaisically let the world flow into them.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not believe in violence as a means to an end. He is a dedicated Cartwright but believes his peers are too gung-ho.

History: He was born on a small isolated farm. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants to get laid; and he's attracted to the pc

Ideals: Persistence, Pacifist, Gifted. Bonds: Nature, Has a crush. Occupation: Cartwright

Voice: Ums and uhs a lot

Attributes [hide]

Gilbert Barclay, Male Human Bard 7
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 9 (-1)9 (-1) 13 (+1)17 (+3)
Skills Medicine +4, Performance +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1100 gp. Aquamarine (600 gp). Blue quartz (16 gp). Deep blue spinel (600 gp). Obsidian (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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