Qemuel Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He has wavy white hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He snorts whenever he laughs or is feeling confident. He is used to getting what he wants. In part because he is a meticulous planner.
History: Sold as a small child to a necromancer, Qemuel was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Mentor, Religious. Occupation: Baker
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 28 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Abyssal, Elven, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 4 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (1700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp).
Erevan Wasanthi, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears dark leathers with embroidery. He has a long brown beard with little hanging trinkets. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He comes from a rich northern family. He has had some formal music training, and achieved minor success. He now mingles about in high society.
Motivation: He is wracked by social anxiety.
Ideals: Artistic. Flaws: Ugly, Secretive, Fearful. Bonds: Rich. Occupation: Adventurer
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 10)
Armor Class 10
Hit Points 82 (10d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Elven, Celestial
Attacks Melee +8 / 3d6+4, Ranged +4 / 3d6+0, Grapple +4
Possessions: 1 Minor magic item. 1 Minor magic item.
Guy Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a brown vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears a Stetson hat to cover his moderate length golden hair. He wears an eyepatch.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in a small desert village. His family was turned out during the war. He and his family wandered west to less war torn lands. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: A deep hatred of drow.
Ideals: Joker. Flaws: Ugly, Forgetful, PTSD. Bonds: Nature. Occupation: Bellfounder
Voice: German accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 40 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Minor magic item.
Lucan Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He prefers to wear white pants and tee shirts. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has a long white beard with little hanging trinkets. He is baby faced.
Personality: He is fixated on the number 29. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a minor phobia of water and hates getting wet.
History: He got into the Merchant business at a young age. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Merchant.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Flaws: Insane, Fearful, Ugly, Insomniac. Bonds: Job. Occupation: Merchant
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 13)
Armor Class 14
Hit Points 39 (13d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Elven, Undercommon, Dwarven
Attacks Melee +8 / 4d4+4, Ranged +8 / 4d4+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: Malachite (7 gp). Pink pearl (120 gp). Chalcedony (20 gp). Azurite (7 gp). Black pearl (900 gp). Freshwater pearl (7 gp). Violet garnet (900 gp). Moonstone (20 gp). Jade (120 gp). Deep blue spinel (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


