Randal Coombs, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His left hand appears badly burned and disfigured. He keeps his long golden hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Abrasive and pushy, he has a hard time making friends. He also is a firm believer in the manly ideal.
History: Randal was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's since become an addict/alcoholic.
Motivation: He has passion for adventuring and risk; and he's repulsed by the pc
Flaws: Addict, Antagonistic, Impulsive. Bonds: Poor, Adventurer. Occupation: Engraver
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 77 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 |
Possessions: Malachite (8 gp). Bloodstone (60 gp). 1 Minor magic item.
Orryn Munggen, Male Gnome [Permalink]
Personal [hide]
Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. He is bald on top and has large golden tufts of hair around his ears. He has amber eyes and a green hat with a yellow feather.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in the north. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Merchant again; and to unite with his sister
Ideals: Artistic. Flaws: Ugly. Bonds: Job, Family, Immigrant. Occupation: Doctor
Voice: Mousy voice
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 19 (9d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 4 | 4 |
Possessions: 1400 gp. Tourmaline (90 gp). Eye agate (8 gp). Banded agate (8 gp). Smoky quartz (80 gp). Hematite (8 gp). Aquamarine (1600 gp). Fire opal (900 gp). Obsidian (8 gp).
Hupe Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he dresses well, typically a more casual-formal manner. His auburn hair is lengthy. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His first spouse was a Barrister, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.
Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Family. Occupation: Ploughman
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 12)
Armor Class 13
Hit Points 65 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +6 / 3d10+2, Ranged +6 / 3d10+2, Grapple +2
Possessions: 4000 gp. 1 Minor magic item.
Percival Everly, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He sports a flattop hair cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Percival enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born several months after his mother was called into army service. He worked as a nervous Sage and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He is greedy.
Flaws: Hedonist. Bonds: Rich, Attractive, Job, Military. Occupation: Sage
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 40 gp.
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