Theriatis Amastacia, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a large brown jacket. He keeps his long blonde hair kept up in a rat tail. His gray eyes are slightly larger than normal.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. When he's not drinking or sleeping the drinks off, he's doing singing.
History: Born in the south to a Bellfounder, Theriatis learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has drifted from career to career and currently works as a Bellfounder.
Motivation: A strong sense of loyalty to Elven people; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Shy, Racist. Bonds: Job, Adventurer. Occupation: Bellfounder
Voice: Sore throat, cough
Attributes [hide]
Medium (4'7") Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 44 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Lance Hadlee, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he is generally well dressed albeit a few years behind the times. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in a small plains village. His father took him hunting and taught him how to get in the mind of other creatures. After a long history of fighting, Lance and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Stableman
Voice: Thin and wheezing
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 62 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
Possessions: 4000 sp. Black pearl (1000 gp). Alexandrite (1000 gp). Tiger eye turquoise (10 gp). Blue quartz (10 gp). 1 Minor magic item.
Bucklal Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is dressed in an above average manner. His golden hair is braided into rings. His eyes, though not visible through his cowl, are brown.
Personality: He is a Sculptor first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Bucklal took refuge in the old dungeon and found the beat up lance and armor he uses now. He inherited the family business which he has now maintained for 11 years.
Motivation: He is compelled to act according to his religious beliefs; and balancing his hectic life and new sculptor responsibilities is difficult
Flaws: Shy. Bonds: Attractive, Job, Religious, Nature. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 15)
Armor Class 14
Hit Points 94 (15d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 16 (+3) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Elven
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
Possessions: 6000 gp. Red spinel (130 gp). Azurite (11 gp). Iolite (60 gp). Rhodochrosite (11 gp). Golden yellow topaz (1500 gp). Blue quartz (11 gp). Malachite (11 gp). 1 Medium magic item.
Faran Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his chestnut hair to look like a famous performer. His brown eyes are slightly larger than normal.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born at the edge of vast forest. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: To unite with his brother.
Ideals: Entrepeneur, Disciplined. Bonds: Rich, Nature, Family. Occupation: Barrister
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 16)
Armor Class 14
Hit Points 156 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Dwarven, Abyssal
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +7
Possessions: 1000 gp. White pearl (130 gp). Lapis lazuli (15 gp). Coral (130 gp). Silver pearl (130 gp). Obsidian (15 gp). Alexandrite (1300 gp). Chrysoprase (70 gp). Bloodstone (70 gp). Red-brown spinel (130 gp). Peridot (70 gp). Deep blue spinel (1300 gp). Blue star sapphire (1100 gp). Freshwater pearl (15 gp). 1 Medium magic item. 1 Medium magic item.
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