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NPC Generator

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Advanced [show]


Bagabug Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears silk and lounges about seductively. His whole body is exceptionally muscular. His golden hair, when down, is lengthy. His eyes are hazel and catlike.

Personality: He will rave to anyone who will listen. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born at the edge of vast island. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and to be a fisher again

Flaws: Insane. Bonds: Attractive, Immigrant, Job, Nature. Occupation: Junk Dealer

Voice: Sleepy voice

Attributes [hide]

Bagabug Graham, Male Half-Orc Commoner 9
Medium (5'11") Half-Orc, True Neutral (CR 9)
Armor Class 10
Hit Points 50 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)14 (+2) 9 (-1)13 (+1)
Skills Religion +5, Stealth +3
Senses Passive Perception 9
Languages Common, Orc, Druidic, Elven
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1700 gp.


Social Check DCs


Barendd Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His golden hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Barendd was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Barendd decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To find somewhere to settle down; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Criminal record, Slave. Occupation: Soapmaker

Voice: Spits words with contempt

Attributes [hide]

Barendd Trueanvil, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 18 (+4)11 (+0) 14 (+2)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 2000 cp.


Social Check DCs


Zunn Mori, Male Half-Orc [Permalink]

Personal [hide]

Description: This man wears a black costume with the symbols of magic on his torso. He is muscular with a powerful set of arms. His silver hair is styled in orderly dreadlocks. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Zunn abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality.

Flaws: Disease, Antagonistic. Bonds: Attractive, Military, Adventurer. Occupation: Hunter

Voice: Middle-eastern accent

Attributes [hide]

Zunn Mori, Male Half-Orc Adept 4
Medium (5'7") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 8 (-1)11 (+0)
Skills Insight +1, Intimidation +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Cressel Devotion, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a small hat to cover his moderate length chestnut hair. His red eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great joy in being the best Mercenary in town.

History: When he was but 7 years old his parents immigrated from the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Mercenary like his mother before him.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Passionate. Bonds: Attractive, Job, Immigrant, Family. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Cressel Devotion, Male Tiefling Warrior 12
Medium (5'8") Tiefling, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 110 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)15 (+2) 15 (+2)18 (+4)
Skills History +6, Survival +6
Senses Passive Perception 12
Languages Common, Ignan, Celestial
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1

Possessions: 4000 gp. Jasper (60 gp). Rock crystal (60 gp). Fire opal (1600 gp). Carnelian (60 gp). Golden yellow topaz (1000 gp).


Social Check DCs

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