Hupe Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. His chestnut hair is knotted and matted. His fierce amber eyes like to dwell on things.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Sold as a small child to a slaver, Hupe was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Mentor. Occupation: Server
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +3
Possessions: 100 gp.
Rurik Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light white in addition to tight pants. He has a long blonde beard with little hanging trinkets. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He misses his home and complains about the freezing weather, even in summer.
History: Rurik lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Carpenter and was forced into it by his family; and many orcs want him driven away
Flaws: Sensitive. Bonds: Immigrant, Family, Nature, Enemies. Occupation: Carpenter
Voice: Loud with bravado
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 10)
Armor Class 11
Hit Points 65 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Gnoll, Giant, Halfling
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 800 gp.
Theodoric Winthrop, Male Human [Permalink]
Personal [hide]
Description: This western man wears a robe, a symbol of magic around his neck, and a greatsword on his belt. His clothes are grease stained in places. His small hat is riddled with cuts and holes. His gray eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of western immigrants he idolized his father. Theodoric was born on a far western island where he grew up under the tutelage of his father, an expert Slave Trader. He left for the west, certain he would find work there.
Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Slave Trader
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 30 pp. 1 Healer’s kit.
Seebo Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a husky man, who tends to wear a large blue jacket. His silver hair is kept up in a ponytail inside a small hat. His eyes are hazel.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Sold as a small child to a brothel owner, Seebo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Animal Trainer for hire.
Motivation: Wants to have a good time and be beloved; and a strong sense of loyalty to gnomish people
Ideals: Optimist. Flaws: Emotional, Racist. Bonds: Mentor, Job. Occupation: Animal Trainer
Voice: Shortens vowels
Attributes [hide]
Small (3'7") Gnome, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 81 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Giant, Orc
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
