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NPC Generator

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Advanced [show]


Korfel Holimion, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a lot of dark rich colors, with gold accents. He wears his white hair up. His blue unseeing eyes seem to look past you.

Personality: Eccentric and domineering, Korfel will drive conversation. He also has developed a complete distrust of the Apothecary profession.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Junk Dealer arts, while his mother instructed him in etiquette, music and courtly manner. His father had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Junk Dealer for the past few years.

Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor

Ideals: Extrovert. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Junk Dealer

Voice: Uses lots of figures of speech

Attributes [hide]

Korfel Holimion, Male Half-Elf Aristocrat 2
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)10 (+0) 15 (+2)16 (+3)
Skills Deception +5, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp. 2 Thunderstones.


Social Check DCs


Lone Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He has the majority of his body covered in plate. He has styled his red fur well, parting it to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Insomniac, Shy, Disease. Bonds: Adventurer. Occupation: Stableman

Voice: Can't modulate volume

Attributes [hide]

Lone Treat, Male Tabaxi Warrior 4
Medium (5'0") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 15
Hit Points 15 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)20 (+5) 9 (-1)9 (-1) 16 (+3)15 (+2)
Skills Investigation +1, Sleight of Hand +7
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +7 / 1d10+5, Grapple +5

Possessions: 600 gp. Deep blue spinel (400 gp). Aquamarine (400 gp).


Social Check DCs


Dabbledob Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. He sports a long golden beard, and similarly colored long hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Many brigands want him driven away; and someone believes him a fraud

Flaws: Antagonistic, Shy, PTSD, Secretive. Bonds: Enemies. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

Dabbledob Albaratie, Male Gnome Sorcerer 4
Small (3'3") Gnome, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)11 (+0) 18 (+4)13 (+1)
Skills Athletics +2, Stealth +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1066

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


River Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with red lining and desert motifs, and carries hammers. His black fur is drawn into a tight pony tail with a clover scrunchie. His skin is flawless and his copper eyes scan people very quickly.

Personality: He is calm most of the time but flees social interaction. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mason arts, while his father instructed him in etiquette, music and courtly manner. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He has money and likes to spend it; and he is compelled to act according to his religious beliefs

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Rich, Religious. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

River Shoe, Male Tabaxi Druid 6
Medium (6'2") Tabaxi, Neutral Evil (CR 6)
Armor Class 14
Hit Points 48 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Aquan, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 800 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Silver comb with moonstones (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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