Ernest Lester, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears an entirely tan suit with black socks and a vest with buckled shoes, and his gloved hand is found clutching a morningstar. He wears a wide-brimmed hat to cover his moderate length blonde hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great joy in being the best Bounty Hunter in town.
History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Bounty Hunter.
Motivation: An old rival family wants him found; and he has passion for adventuring and risk
Bonds: Attractive, Job, Poor, Adventurer, Family. Occupation: Bounty Hunter
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
Rurik Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his auburn hair up in a very large beehive style do. He wears an eyepatch.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Around other people he will do his best to conceal his emotions and appear jolly.
History: Rurik was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His childhood dream was to be a Stableman, but he was a colossal failure. He has drifted from career to career and currently works as a Guard.
Motivation: Wants to open a new tavern.
Flaws: Ugly, Shy. Bonds: Poor, Job. Occupation: Guard
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Terran, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp. Silver comb with moonstones (100 gp). 1 Breastplate.
Immeral Firahel, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He typically wears black cloth garments or leather armor. His silver hair is slicked back into a classic pompadour. His eyes, though not visible through his cowl, are violet.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His job bores him to no end. He has decided to make it more interesting.
History: He was born in a small island village. In his 10th year, his parents were killed by a drow raid, leaving Immeral alone in the world. After a stint in an orphanage, he was adopted. After a long history of fighting, Immeral and his spouse have recently divorced.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Nature, Enemies. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 52 (8d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Abyssal, Orc
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
Possessions: Tiger eye turquoise (15 gp). Tiger eye turquoise (15 gp).
Delebean Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a well pressed and immaculate suit (or dress). He has a silver handlebar mustache and slicked back silver hair. He wears an eyepatch.
Personality: Abrasive and pushy, he has a hard time making friends. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. Through the years after Delebean was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Delebean's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by brigands. Delebean was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: He is compelled to act according to his religious beliefs; and revenge
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Enemies. Occupation: Adventurer
Voice: Jittery and nervous
Attributes [hide]
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 54 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 18 (+4) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp. Rose (40 gp). Rose (40 gp). Carnelian (40 gp). Golden pearl (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!

