Dayereth Ilphelkiir, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a robe, a symbol of luck around his neck, and a rapier on his belt. His brown hair is styled in orderly dreadlocks. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Dayereth was raised in a hard working conservative environment. From his teen years he was always beautiful and desirable, so people have always doted on him. He then took over the family business and is one of the better Baker for hire.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Fighting, Justice. Flaws: Emotional. Bonds: Attractive, Job. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (5'2") Elf, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 51 (13d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Auran, Orc
Attacks Melee +8 / 4d4+4, Ranged +7 / 4d4+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 0 | 1 | 1 |
Possessions: 1000 gp. Violet garnet (800 gp). Malachite (15 gp). Brown-green garnet (70 gp). Carnelian (70 gp). Chalcedony (70 gp). Zircon (70 gp). Freshwater pearl (15 gp). Rose (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Roge Underfoot, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a green coat with pastel slacks. He is bristling with hidden weapons, mostly maces and scimitars. He wears a colorful flower in his black hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is irascible and easily irritated. He also hits on women, regardless of circumstances.
History: He was born to a criminal king-pin and mafia family He moved out west to avoid the crime he committed. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's repulsed by the PC; and wants his loneliness to end
Flaws: Addict, Antagonistic. Bonds: Criminal record, Attractive, Has a crush. Occupation: Bellfounder
Voice: Slurs words
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 26000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Masterwork Light steel shield. 1 Darkwood Shield.
Aust Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a green tunic with black highlights, and long grey pants that bunch up around his shoes. He has done his best to style his auburn hair to look like a famous performer. He has a tattooed face.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He comes from a rich northern family. In his 17th year, his parents were killed by a giants raid, leaving Aust alone in the world. After a stint in an orphanage, he was adopted. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wants to work out more often; and he has a crush on the local fisher
Ideals: Athletic, Logical. Bonds: Enemies, Rich, Has a crush. Occupation: Jeweler
Voice: Russian accent
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Evil (CR 15)
Armor Class 11
Hit Points 96 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Auran
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 |
Possessions: 1100 pp. 1 Medium magic item.
Mûzglob Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many pastel ritualistic tattoos. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is cut short. He wears a mask on his face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Born to a pair of adventurers, Mûzglob grew up listening to his father's many stories. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father.
Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Half-Orc, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


