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NPC Generator

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Advanced [show]


Nimble In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dull blue sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His fur, while still mostly brown, has prominent grey streaks. He wears a mask on his face.

Personality: He exudes charisma. He is a tour de force of persuasion. He would rather hide behind his crafts than deal with other people.

History: His mother raised him in a mountain cabin. His childhood dream was to be a Ploughman, but he was a colossal failure. He became a Locksmith soon after.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Nimble In the Morning, Male Tabaxi Commoner 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)11 (+0) 11 (+0)12 (+1)
Skills Athletics +3, Stealth +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5

Possessions: 300 sp.


Social Check DCs


Modean Temperance, Male Tiefling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has wavy dark red hair. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves painting and to teach people painting more than just about anything. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Masseuse arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Artistic. Flaws: Secretive, Antagonistic. Bonds: Attractive, Rich. Occupation: Masseuse

Voice: Deep voice with rolling R's

Attributes [hide]

Modean Temperance, Male Tiefling Aristocrat 6
Medium (6'0") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)9 (-1) 18 (+4)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Traubon Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His tied-back hair is auburn. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born in the north to a Courier, Traubon learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Courier and was forced into it by his family; and his spouse's relatives view him with great suspicion

Ideals: Logical. Bonds: Attractive, Job, Rich, Family. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Traubon Orcfoe, Male Dwarf Adept 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 15 (+2)13 (+1) 16 (+3)13 (+1)
Skills Persuasion +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 210 gp. 4 Antitoxin.


Social Check DCs


Gorgûm Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His red hair is heavily combed to the right. He has gleaming, smiling amber eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He invites people to come help in his community garden.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gorgûm took refuge in the old dungeon and found the beat up falchion and armor he uses now. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Flaws: Ugly, Shy. Bonds: Criminal record, Nature. Occupation: Spy

Voice: Pirate accent

Attributes [hide]

Gorgûm Clifford, Male Half-Orc Commoner 2
Medium (6'9") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)14 (+2) 15 (+2)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 60 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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