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NPC Generator

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Advanced [show]


Efferil Selevarun, Male Elf [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his auburn hair in a pixie cut. His fierce amber eyes like to dwell on things.

Personality: Eccentric and domineering, Efferil will drive conversation. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. A gifted student he started as a Brewer, but he got bored and became a Tanner. He has worked as a Tanner like his mother before him.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Extrovert, Joker, Artistic. Bonds: Attractive, Job. Occupation: Tanner

Voice: Loud with bravado

Attributes [hide]

Efferil Selevarun, Male Elf Warrior 2
Medium (5'2") Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)13 (+1) 13 (+1)11 (+0)
Skills Athletics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Terran
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3

Possessions: 370 gp. Bloodstone (80 gp). Tourmaline (50 gp). Azurite (11 gp).


Social Check DCs


Alex Addington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears dull yellow sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scythe, just in case. His golden hair is unkempt and raggedy. He wears a mask on his face.

Personality: He is extraordinarily eccentric. He is a font of random trivia from the lore and stories he has discovered

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Logical, Artistic. Flaws: Ugly, Insane. Bonds: Poor. Occupation: Courier

Voice: Low range voice

Attributes [hide]

Alex Addington, Male Human Aristocrat 2
Medium (5'0") Human, Neutral Good (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Insight +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3

Possessions: 340 gp.


Social Check DCs


Fivin Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a faded coat and loose pants complete with feathered hat. He wears his silver hair up. He wears an eyepatch.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a criminal king-pin and mafia family He found a children's book about a Half-Elf Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and seeks redemption

Flaws: Ugly. Bonds: Job, Family, Criminal record, Adventurer. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Fivin Floshem, Male Half-Elf Druid 15
Medium (5'10") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 117 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)15 (+2) 13 (+1)13 (+1)
Skills Deception +6, Persuasion +6
Senses Passive Perception 11
Languages Common, Elven, Draconic, Celestial
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 2000 gp. Lapis lazuli (12 gp). Red spinel (160 gp). Chalcedony (40 gp). Peridot (40 gp). Deep blue spinel (1000 gp). Chrysoprase (40 gp). Sardonyx (40 gp). Deep blue spinel (1000 gp). Fiery yellow corundum (600 gp). Citrine (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Three In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. His cinnamon fur is singed and shortened. He has several tiny sapphire earrings on each ear.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Three was raised in a hard working conservative environment. A gypsy cursed him at a young age, leading to his ugly appearance. He's also a talented Blacksmith, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Job. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Three In Woods, Male Tabaxi Expert 8
Medium (6'8") Tabaxi, Lawful Good (CR 8)
Armor Class 12
Hit Points 32 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)10 (+0) 9 (-1)13 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 900 gp. Blue quartz (7 gp). Peridot (30 gp). Lapis lazuli (7 gp). Black pearl (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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