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Guy Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear grey clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. With a patchy blonde beard and wild blonde hair. He wears a mask on his face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing painting.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was taken from his home at a very young age. By chance he met his sister recently and the two have been together since.

Motivation: He is a bit of a kleptomaniac; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate, Artistic, Gifted. Bonds: Slave, Family, Criminal record. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Guy Floshem, Male Half-Elf Ranger 2
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Halfling, Sylvan, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 250 gp. 1 Breastplate.


Social Check DCs


Flask Of Shadows, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying beige fur a little too much giving a sharp beige color. His eyes are likewise copper.

Personality: He never swears and excessively uses polite adverbs when speaking. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Flask lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Locksmith, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: A deep hatred of orcs; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Optimist. Bonds: Family, Enemies. Occupation: Knight

Voice: Uses lots of figures of speech

Attributes [hide]

Flask Of Shadows, Male Tabaxi Cleric 4
Medium (6'4") Tabaxi, Neutral Evil (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)14 (+2) 10 (+0)12 (+1)
Skills Insight +2, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 500 gp. Blue sapphire (800 gp). Red-brown spinel (60 gp). Blue quartz (13 gp). Star rose quartz (70 gp). 1 Minor magic item.


Social Check DCs


Art Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a pastel vest and prefers green and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His white fur is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Art speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Flattery will make him almost putty in your hands.

History: Born to a pair of adventurers, Art grew up listening to his mother's many stories. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Someone believes him a fraud.

Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Adventurer, Enemies. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Art Of Dragons, Male Tabaxi Rogue 15
Medium (5'11") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 64 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 10 (+0)14 (+2) 14 (+2)15 (+2)
Skills Investigation +7, Survival +7
Senses Passive Perception 12
Languages Common, Gnoll, Giant
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0

Possessions: 5000 gp. Rich purple corundum (1000 gp). Chrysoprase (60 gp). Aquamarine (700 gp). Tourmaline (50 gp). Coral (50 gp). Banded agate (11 gp). Deep blue spinel (700 gp). Banded agate (11 gp). Moonstone (60 gp). Brown-green garnet (50 gp). Black pearl (700 gp). Black pearl (700 gp). Amber (50 gp). Golden yellow topaz (700 gp). Banded agate (11 gp). Rich purple corundum (1000 gp). Red spinel (50 gp).


Social Check DCs


Fonkin Miggledy, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'8" when asserting himself. His head has been shaved. He has amber eyes and a tan hat with a violet feather.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Fonkin took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. After a long history of fighting, Fonkin and his spouse have recently divorced.

Motivation: To protect his home.

Flaws: Ugly, Shy, Antagonistic. Bonds: Poor, Nature. Occupation: Sage

Voice: Gruff and masculine

Attributes [hide]

Fonkin Miggledy, Male Gnome Adept 3
Small (3'8") Gnome, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)18 (+4) 12 (+1)16 (+3)
Skills History +6, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Dwarven, Sylvan, Giant
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp.


Social Check DCs

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