Bharash Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His blue crest is smooth and relatively long. He has a tattooed face.
Personality: He loves telling others what to do and how they should feel about things. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His parents moved while he was still in utero so he is the first generation to be born here. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bharash fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to open a new tavern; and balancing his hectic life and new mason responsibilities is difficult
Ideals: Opinionated, Fighting. Bonds: Religious, Immigrant, Job. Occupation: Mason
Voice: Boston accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 8)
Armor Class 12
Hit Points 78 (8d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 15
Languages Common, Giant, Terran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 200 gp. Golden yellow topaz (1300 gp). Violet garnet (1300 gp). Rich purple corundum (1000 gp). Onyx (80 gp).
Alexandre Shirley, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He very much looks the part of a Stableman. His golden hair is braided into rings. His eyes are blue and he is always smoking a pipe.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: He got into the Stableman business at a young age. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Expand his business.
Ideals: Joker. Bonds: Job, Poor, Attractive, In love. Occupation: Stableman
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 11)
Armor Class 9
Hit Points 71 (11d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 8 (-1) | 18 (+4) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 17
Languages Common, Halfling
Attacks Melee +6 / 3d8+2, Ranged +3 / 3d8-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 4 |
Possessions: 200 pp. Brass mug with jade inlays (400 gp). Large well-done wool tapestry (400 gp). Carved bone or ivory statuette (50 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). 1 Minor magic item.
Naill Chance, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear violet tank tops with brown pants. His black hair is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: To be a Barkeep again; and someone believes him a fraud
Ideals: Athletic, Philantrophist. Bonds: Job, Religious, Enemies. Occupation: Barber
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 36 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Carnelian (20 gp).
Gûnd Carlton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his sai ready. His blonde hair is singed and shortened. His eyes are amber and catlike.
Personality: He likes to make people angry or surprised. Flattery will make him almost putty in your hands.
History: Born in the north to a Beggar, Gûnd learned a great deal about his father's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has achieved small success as a Beggar.
Motivation: Further expansion of business; and he has a rivalry with the church that dominates his actions
Ideals: Fighting. Flaws: Ugly, Antagonistic, Selfish. Bonds: Job, Religious. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Evil (CR 17)
Armor Class 9
Hit Points 115 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +5 / 5d4-1, Grapple +3
Possessions: 1500 pp. Hematite (12 gp). Amethyst (100 gp). Rock crystal (80 gp). Blue star sapphire (1300 gp). Jet (100 gp). Violet garnet (500 gp). Azurite (12 gp). Bloodstone (80 gp). Carnelian (80 gp). Red-brown spinel (100 gp). Rich purple corundum (1300 gp). Onyx (80 gp). Aquamarine (500 gp). Fiery yellow corundum (1300 gp). Zircon (80 gp). Chrysoprase (80 gp). Brown-green garnet (100 gp). Obsidian (12 gp). White opal (1300 gp). Carnelian (80 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

