Kassoon
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NPC Generator

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Advanced [show]


Corkitron Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is long and brown with streaks of black, and is pulled back with small brown clips. His beard is black, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. After a long history of fighting, Corkitron and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and further expansion of business

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Corkitron Strongbones, Male Halfling Commoner 5
Small (3'0") Halfling, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)11 (+0) 18 (+4)12 (+1)
Skills Deception +4, Medicine +7
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Amber (130 gp). Blue sapphire (1000 gp). Amethyst (130 gp). Moonstone (60 gp). 1 Minor magic item.


Social Check DCs


Merihim Joy, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'2", this man wears a tight fitting violet shirt and pants. He wears his purple hair down. He wears crescent spectacles with a black brim.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions

Ideals: Philantrophist, Optimist. Flaws: Shy. Bonds: Religious, Slave. Occupation: Animal Trainer

Voice: growls and snarls, animalistic

Attributes [hide]

Merihim Joy, Male Tiefling Fighter 1
Medium (5'2") Tiefling, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)15 (+2) 14 (+2)17 (+3)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Nuraval Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he likes to wear brown tank tops with grey pants. His black hair is cut short with large spiked bangs in the front. He has several tiny ruby earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving He is harsh and unforgiving.

History: He got into the Engraver business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Engraver. He struck the Engraver job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a interpreter again

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Nuraval Rakankrak, Male Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Undercommon, Goblin
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1500 sp.


Social Check DCs


Azzakh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This malnourished man wears dull tan sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has wavy white crest. His red eyes are passionate and lively.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Azzakh was born with his mother's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Banker. In the meantime he has taken over work as a Banker and occasionally as a mercenary.

Motivation: Wants to open a new tavern; and obtaining odd cultural dragonborn artifacts is his passion

Ideals: Joker. Bonds: Poor, Adventurer, Attractive, Job. Occupation: Banker

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Azzakh Xephyrbahnor, Male Dragonborn Commoner 4
Medium (6'4") Dragonborn, Neutral Evil (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)10 (+0) 15 (+2)11 (+0)
Skills Deception +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 400 gp.


Social Check DCs

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