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NPC Generator

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Advanced [show]


Randal Royston, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a weathered and beat up set of banded mail beneath an oversized black coat. His wide-brimmed hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are brown.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: Randal lived on a farm with his father, near the main road leading to a nearby town. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To unite with his sister; and marry his sister to traveling adventurers

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Actor

Voice: Jittery and nervous

Attributes [hide]

Randal Royston, Male Human Rogue 7
Medium (5'4") Human, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 55 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)17 (+3) 15 (+2)17 (+3)
Skills Religion +6, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Ignan
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: Eye agate (7 gp). Alexandrite (700 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Wallace, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He is physically well-built. He has wavy golden hair. He is very pretty but has cold, dead eyes.

Personality: Calm and collected, he is a well trained Map Maker. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of a Merchant, who enjoyed hunting, Gerard was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Map Maker. He was always very intelligent and has formed a secret society of specialists.

Motivation: Wants to open a new tavern; and further expansion of business

Flaws: Secretive. Bonds: Poor, Attractive, Job, Nature. Occupation: Map Maker

Voice: Pronounces O like U

Attributes [hide]

Gerard Wallace, Male Half-Elf Rogue 4
Medium (5'5") Half-Elf, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)13 (+1) 17 (+3)14 (+2)
Skills Intimidation +4, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 47000 sp. Obsidian (4 gp). White pearl (160 gp). 1 Minor magic item.


Social Check DCs


Merihim Pursuit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has moderate length purple hair. His gold eyes lackadaisically let the world flow into them.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the south; and he loathes his own lifestyle

Ideals: Entrepeneur, Philantrophist. Flaws: Depressed, Disease, Secretive. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Pursuit, Male Tiefling Aristocrat 8
Medium (5'9") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)20 (+5) 16 (+3)16 (+3)
Skills Athletics +5, Religion +8
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Sylvan, Orc, Terran
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +8

Possessions: 11000 sp. Red-brown spinel (130 gp). Fire opal (1300 gp). Tourmaline (130 gp). Pink pearl (130 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shamash Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is renowned for his bright white suits and hats. He has no crest. His eyes are gold and he is always smoking a pipe.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born into a rich family. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He ran away from his former home and has been making his living as a Priest for the past few years.

Motivation: To get a good night's sleep; and to be a architect again

Ideals: Philantrophist. Flaws: Ugly, Insomniac. Bonds: Job, Rich, Enemies. Occupation: Priest

Voice: Loud with bravado

Attributes [hide]

Shamash Zzzxaaxthroth, Male Dragonborn Expert 9
Medium (6'1") Dragonborn, Chaotic Good (CR 9)
Armor Class 11
Hit Points 33 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 9 (-1)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 90000 cp. Obsidian (12 gp). Star rose quartz (40 gp).


Social Check DCs

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