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NPC Generator

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Advanced [show]


Krimmon Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has relatively dark skin and is very physically imposing due to his abundance of muscles. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was taken as a slave by a traveling circus and forced to perform He was always very intelligent and has formed a secret society of philosophers.

Motivation: He is currently in port desperately looking for someone to get him out; and to protect his home

Flaws: Antagonistic, Secretive. Bonds: Military, Slave. Occupation: Merchant

Voice: Draws out vowels

Attributes [hide]

Krimmon Sunmeadow, Male Halfling Wizard 7
Small (3'2") Halfling, Chaotic Good (CR 7)
Armor Class 12
Hit Points 19 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 11 (+0)13 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Chrysoberyl (40 gp). Azurite (13 gp). 1 Minor magic item.


Social Check DCs


Everard Ariessus, Male Half-Elf [Permalink]

Personal [hide]

Description: He stands about 5'9" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His right leg appears badly burned and disfigured. He keeps his brown hair in a pixie cut. His eyes are likewise hazel.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. A gifted student he started as a Dyer, but he got bored and became a Herbalist. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's looking for his big break.

Flaws: Ugly, Forgetful. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Pronounces difficult words wrong

Attributes [hide]

Everard Ariessus, Male Half-Elf Barbarian 3
Medium (5'9") Half-Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Everburning torch. 2 Alchemist’s fire. 2 Alchemist’s fire.


Social Check DCs


Morkral Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'2" has a big stupid grin on his face most of the time. He wears suspenders and tan workpants. His shirt is green, and he wears a heavy tan leather apron most of the time. He wears his chestnut hair down. His green eyes dart from person to person to random spaces in the air.

Personality: This man loves writing and to teach people writing more than just about anything. He has a minor phobia of water and hates getting wet.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Morkral has worked very hard to control his curse. He struck the Glassblower job and began his own company from there.

Motivation: He is wracked by social anxiety; and he is currently in port desperately looking for someone to get him out

Ideals: Artistic. Flaws: Fearful, Disease. Bonds: Job, Slave. Occupation: Glassblower

Voice: Relaxed voice

Attributes [hide]

Morkral Torevir, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 17 (+3)17 (+3) 13 (+1)14 (+2)
Skills Religion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Draconic, Auran
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 270 gp.


Social Check DCs


Gormogord Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His job bores him to no end. He has decided to make it more interesting.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined. Flaws: Insane. Bonds: Adventurer, Criminal record, Slave. Occupation: Animal Trainer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gormogord Stoutman, Male Halfling Druid 5
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)8 (-1) 13 (+1)15 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 500 gp. Chrysoberyl (110 gp). Blue quartz (12 gp). Coral (110 gp). Hematite (12 gp).


Social Check DCs

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