Altho Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is greying and his face has many wrinkles. His eyes are brown and catlike.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a habit of throwing himself into exceedingly dangerous situations.
History: Altho was born in the east. At a young age he loved to build and create. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark
Ideals: Professionalism, Persistence. Flaws: Impulsive. Bonds: Adventurer. Occupation: Mortician
Voice: Raspy
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Banded mail.
Kellen Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered red stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly black, has prominent grey streaks. His eyes are green and beady.
Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He served in the navy to pay for his family's outstanding loans. A freak accident while working with his Priest mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he has a rivalry with the church that dominates his actions
Ideals: Extrovert. Flaws: Ugly, Hedonist, Disease. Bonds: Military. Occupation: Carpenter
Voice: Raspy
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial, Goblin
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 3000 cp. Emerald (600 gp). 1 Masterwork Light wooden shield.
Valafar Death, Male Tiefling [Permalink]
Personal [hide]
Description: He usually wears his blue robe and has his shortbow always slung over his shoulder. He is bristling with hidden weapons, mostly shortbows and whips. His purple hair is still thick. His eyes are likewise silver. His teeth are white and perfect.
Personality: He exudes charisma. He is a tour de force of persuasion. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born in the south to a Fletcher, Valafar learned a great deal about his mother's area of expertise. Through the years after Valafar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Valafar's mother didn't care for him much, and the feeling was mutual. He has drifted from career to career and currently works as a Fletcher.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Criminal record, Attractive, Job. Occupation: Fletcher
Voice: Smoker's lung
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 120 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Giant
Attacks Melee +4 / 4d4+0, Ranged +5 / 4d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 3 | 3 | 3 | 3 | 3 | 1 | 1 |
Possessions: 3000 gp. Red spinel (80 gp). Freshwater pearl (16 gp). 1 Medium magic item.
Ralf England, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has brown hair. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ralf fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Passionate, Gifted, Fighting. Flaws: Ugly. Bonds: Rich, Adventurer. Occupation: Glassblower
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 11)
Armor Class 12
Hit Points 87 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: 130 pp. Sardonyx (80 gp). Azurite (4 gp). Moss agate (4 gp). Fire opal (900 gp). Golden yellow topaz (1000 gp). Aquamarine (1000 gp). Alexandrite (1000 gp).
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Their contribution stands as a beacon of hope for all adventurers!