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NPC Generator

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Advanced [show]


Damakos Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears skinny pants and wears a blue and yellow robe with the hood down. He keeps his dark red hair in a pixie cut. His eyes are red and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born in a small island village. Damakos liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to reunite with his absent mother

Ideals: Athletic. Flaws: Ugly, Cynical, Impulsive. Bonds: Nature. Occupation: Brewer

Voice: Rolls R's

Attributes [hide]

Damakos Mockery, Male Tiefling Barbarian 8
Medium (6'3") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 75 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 12 (+1)14 (+2)
Skills Perception +4, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Infernal, Orc
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1500 gp. Gold and topaz bottle stopper cork (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Sapphire pendant on gold chain (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bork Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is cut close to his head. His eyes are a pleasant blue.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born into a rich family. From there he went from mercenary job to mercenary job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Optimist, Entrepeneur, Logical. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Bork Gracey, Male Half-Orc Cleric 1
Medium (5'11") Half-Orc, Chaotic Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)9 (-1) 11 (+0)6 (-2)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 4000 cp.


Social Check DCs


Gardain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky green painted plate armor. His moppish white hair is in a traditional bowl cut. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is witty, but his monotone delivery comes off as unnerving He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Gardain grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: To be a Bounty Hunter again; and he desires power and/or immortality

Ideals: Joker, Justice. Bonds: Adventurer, Criminal record, Job. Occupation: Spy

Voice: Hissing voice

Attributes [hide]

Gardain Balderk, Male Dwarf Monk 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 24 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)18 (+4) 13 (+1)10 (+0)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Undercommon, Elven, Celestial
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1900 sp.


Social Check DCs


Fonkin Folkor, Male Gnome [Permalink]

Personal [hide]

Description: He tends to wear a large blue jacket. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are blue and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He would rather hide behind his crafts than deal with other people.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Artistic. Flaws: Ugly, Selfish, Shy. Bonds: Military, Religious. Occupation: Spice Merchant

Voice: Rhymes sentences (sorry)

Attributes [hide]

Fonkin Folkor, Male Gnome Rogue 9
Small (3'7") Gnome, Neutral Good (CR 9)
Armor Class 14
Hit Points 72 (9d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)8 (-1) 15 (+2)8 (-1)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +5

Possessions: 2000 gp. Red garnet (130 gp). Red-brown spinel (130 gp). Brown-green garnet (130 gp). Moonstone (70 gp).


Social Check DCs

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