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NPC Generator

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Advanced [show]


Trym Simmons, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he prefers to wear green clothing when he does not wear armor. His auburn hair is styled in orderly dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He feels the way he acts is they only way to get by in the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Impeccable. Flaws: Antagonistic, Addict. Bonds: Rich. Occupation: Bounty Hunter

Voice: Dark and ominous

Attributes [hide]

Trym Simmons, Male Half-Elf Warrior 5
Medium (5'11") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Arcana +4, Survival +4
Senses Passive Perception 11
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. Hematite (12 gp).


Social Check DCs


Krimmon Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is generally shirtless and showing off his tattooed chest. His brown hair is unkempt and raggedy. He has gleaming, smiling amber eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He plays an instrument quite well.

History: He was born several months after his father was called into army service. Krimmon liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has never given up on his dancing dream.

Motivation: He wants nothing more than to rejoin the army; and a need for knowledge about a nearby landmark

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Military, Nature. Occupation: Healer

Voice: Pronounces O like U

Attributes [hide]

Krimmon Fatrabbit, Male Halfling Warrior 9
Small (2'11") Halfling, Lawful Evil (CR 9)
Armor Class 16
Hit Points 57 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)20 (+5) 13 (+1)17 (+3) 14 (+2)12 (+1)
Skills Arcana +6, Intimidation +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Undercommon, Goblin
Attacks Melee +1 / 3d4-2, Ranged +8 / 3d4+5, Grapple +5

Possessions: Chrysoprase (80 gp). Amethyst (100 gp). Red spinel (100 gp). 1 Minor magic item.


Social Check DCs


Raam Anarchy, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Merchant. He has no hair. He is baby faced.

Personality: Confrontational and typically high on some drug or another. Animals are drawn to him, and he is able to talk to them.

History: Raam was born in the north. At a young age he loved to build and create. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to get laid; and to settle down with his crush

Ideals: Gifted, Persistence. Flaws: Ugly, Addict, Shy. Bonds: Has a crush. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Raam Anarchy, Male Tiefling Rogue 15
Medium (5'7") Tiefling, Chaotic Good (CR 15)
Armor Class 11
Hit Points 96 (15d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Insight +7, Nature +7
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1

Possessions: 7000 gp. Banded agate (4 gp). Rose (60 gp). Carnelian (60 gp). Lapis lazuli (4 gp). Sard (60 gp). Azurite (4 gp). Red garnet (50 gp). Obsidian (4 gp). Black opal (500 gp). Violet garnet (400 gp). Peridot (60 gp). White pearl (50 gp). Tiger eye turquoise (4 gp). Rock crystal (60 gp). Aquamarine (400 gp). Deep green spinel (50 gp). Golden yellow topaz (400 gp). Malachite (4 gp). Rich purple corundum (500 gp). Jet (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Efferil Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a pastel collared shirt and tan pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has done his best to style his blonde hair to look like a famous performer. His eyes are green and beady.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born several months after his father was called into army service. Efferil was born on a far northern desert where he grew up under the tutelage of his father, an expert Barber. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and expand his business

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Military, Immigrant. Occupation: Barber

Voice: Spits and sputters

Attributes [hide]

Efferil Suithrasas, Male Half-Elf Commoner 12
Medium (4'10") Half-Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 69 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)15 (+2) 15 (+2)17 (+3)
Skills Arcana +6, Medicine +6
Senses Passive Perception 12
Languages Common, Elven, Druidic, Draconic
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3

Possessions: 3000 gp. Coral (40 gp).


Social Check DCs

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