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NPC Generator

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Advanced [show]


Manfred Middleton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with violet colored cloaks and clothing. His hair, while still mostly white, has prominent grey streaks. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Manfred grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He has since lost track of the people in his past.

Motivation: To protect his home; and regain custody of his daughter

Flaws: Addict, Shy. Bonds: Adventurer, Family, Guardian. Occupation: Carter

Voice: Uses sign language

Attributes [hide]

Manfred Middleton, Male Human Sorcerer 1
Medium (6'6") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 17 (+3)14 (+2)
Skills Animal Handling +5, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs


Raam Fate, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black coat over a white low-cut shirt, and a Stetson hat upon his head. He carries a battered hammer and tarnished mace as well. He wears his blue hair down. His gold eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Shoemaker business.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Raam was born on a far western mountains where he grew up under the tutelage of his mother, an expert Shoemaker. After a long history of fighting, Raam and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Persistence. Flaws: Antagonistic, Disease. Bonds: Immigrant. Occupation: Shoemaker

Voice: Hard of hearing, loud

Attributes [hide]

Raam Fate, Male Tiefling Cleric 9
Medium (5'7") Tiefling, Neutral Evil (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)17 (+3) 11 (+0)16 (+3)
Skills Insight +3, Intimidation +6
Senses Passive Perception 10
Languages Common, Aquan, Draconic, Druidic
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 170 pp. Tourmaline (160 gp). Chrysoprase (70 gp). Red-brown spinel (160 gp).


Social Check DCs


Immeral Aloro, Male Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and is constantly adorned with expensive silk clothing, often dyed in bright black and white, and wears rings and necklaces with large, colorful gems. His brown hair is styled in orderly dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Elf in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To share knowledge with the world; and money/treasure

Ideals: Justice, Extrovert, Gifted, Logical. Flaws: Insomniac. Bonds: Rich. Occupation: Body Guard

Voice: Dutch accent

Attributes [hide]

Immeral Aloro, Male Elf Paladin 9
Medium (5'5") Elf, Chaotic Good (CR 9)
Armor Class 14
Hit Points 59 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)19 (+4) 9 (-1)11 (+0) 10 (+0)16 (+3)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1600 gp.


Social Check DCs


Cressel Caution, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it, and sports empty pouches on his belt. He keeps his long chestnut hair kept up in a rat tail. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Cressel is combative with any and all who dare try his patience in the slightest.

History: Cressel lived on a farm with his father, near the main road leading to a nearby town. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.

Motivation: To protect his home; and his spouse's relatives view him with great suspicion

Ideals: Justice. Flaws: Ugly. Bonds: Guardian, Family, Military. Occupation: Priest

Voice: Laughs frequently while speaking

Attributes [hide]

Cressel Caution, Male Tiefling Paladin 16
Medium (5'7") Tiefling, True Neutral (CR 16)
Armor Class 11
Hit Points 105 (16d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills History +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day140221

Possessions: 3000 gp. Chrysoprase (50 gp). Black star sapphire (1000 gp). Malachite (4 gp). Alexandrite (1100 gp).


Social Check DCs

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