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NPC Generator

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Advanced [show]


Kilvar Goblinbane, Male Dwarf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has a slight overbite and is overall scrawny. His brown hair is lengthy. His eyes are brown.

Personality: He acts crazy and hedonistic. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Farmer business at a young age. He worked as a nervous Farmer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Farmer responsibilities is difficult.

Ideals: Logical. Flaws: Hedonist. Bonds: Job. Occupation: Farmer

Voice: pre-pubescent

Attributes [hide]

Kilvar Goblinbane, Male Dwarf Cleric 3
Medium (4'4") Dwarf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 16 (+3)14 (+2) 16 (+3)11 (+0)
Skills Religion +4
Senses Passive Perception 13
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Carved bone or ivory statuette (70 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Raam Dare, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an entirely tan suit with white socks and a vest with buckled shoes. He wears a top hat to hide his balding. He wears an eyepatch.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: The child of a Jeweler, who enjoyed hunting, Raam was taken on many hunting expeditions. His childhood dream was to be a Jeweler, but he was a colossal failure. He now owns his own business.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Nature, Job. Occupation: Sellsword

Voice: Complex vocabulary, royal

Attributes [hide]

Raam Dare, Male Tiefling Fighter 3
Medium (5'6") Tiefling, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)17 (+3) 12 (+1)15 (+2)
Skills Investigation +5, Performance +4
Senses Passive Perception 11
Languages Common, Elven, Orc, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Salasar Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a green feathered hat and green clothes. His crest, while still mostly brass, has prominent grey streaks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He uses divination through singing.

History: He got into the Adventurer business at a young age. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Salasar took refuge in the large cave and found the beat up warhammer and armor he uses now. He became a Adventurer soon after.

Motivation: To settle down with his crush; and balancing his hectic life and new adventurer responsibilities is difficult

Ideals: Gifted. Flaws: Racist. Bonds: Immigrant, Job, Nature, Has a crush. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Salasar Pfaphnyrennish, Male Dragonborn Ranger 9
Medium (6'8") Dragonborn, Neutral Evil (CR 9)
Armor Class 10
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 14 (+2)12 (+1) 13 (+1)10 (+0)
Skills Insight +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1300 gp. Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Solid gold idol (900 gp).


Social Check DCs


Two Llamas On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars. He has wavy brown fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not believe in violence as a means to an end. He is a dedicated Slave Trader but believes his peers are too gung-ho.

History: Two Llamas hails from a village terrorized by giants. His homeland was ravaged by war and he spent much of his life rebuilding it. Days after completing his studies, news broke out that his hometown was attacked by giants. Two Llamas was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants revenge against giants; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Insane, Antagonistic, PTSD. Bonds: Enemies. Occupation: Slave Trader

Voice: Slurs words

Attributes [hide]

Two Llamas On the Water, Male Tabaxi Rogue 9
Medium (5'10") Tabaxi, Lawful Good (CR 9)
Armor Class 12
Hit Points 36 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Terran
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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