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NPC Generator

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Advanced [show]


Bûth Snowdon, Male Half-Orc [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His hair is cut close to his head. His amber eyes lackadaisically let the world flow into them.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a wizard, Bûth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Brilliant and gifted he never wanted to apply himself. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Impulsive. Bonds: Mentor. Occupation: Fisher

Voice: Speaks like tongue is numb

Attributes [hide]

Bûth Snowdon, Male Half-Orc Adept 11
Medium (5'3") Half-Orc, Neutral Good (CR 11)
Armor Class 10
Hit Points 46 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 13 (+1)14 (+2) 13 (+1)11 (+0)
Skills Persuasion +4, Religion +6
Senses Passive Perception 11
Languages Common, Orc, Undercommon, Goblin
Attacks Melee +7 / 3d8+3, Ranged +4 / 3d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 110 pp. Black velvet mask with numerous citrines (60 gp). Embroidered and bejeweled glove (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Minor magic item.


Social Check DCs


Mormo Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his hammer. He has dyed his greying silver hair a little too much giving a sharp silver color. His ears are large.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: His parents moved while he was still in utero so he is the first generation to be born here. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Mormo's homeland. Mormo decided to take the middle way and become a bodyguard. He left for the north, certain he would find work there.

Motivation: Regain custody of his son; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Mormo Doom, Male Tiefling Wizard 14
Medium (6'7") Tiefling, Chaotic Evil (CR 14)
Armor Class 11
Hit Points 47 (14d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 13 (+1)12 (+1)
Skills Athletics +6, Religion +7
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444443

Possessions: 5000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adran Ray, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears silk and lounges about seductively. His black hair is kept up in a ponytail inside a top hat. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich western family. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he uses money and sex appeal to get what he needs

Ideals: Joker. Flaws: Insane. Bonds: Attractive, Criminal record, Rich. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Adran Ray, Male Half-Elf Cleric 9
Medium (5'11") Half-Elf, Chaotic Evil (CR 9)
Armor Class 9
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 15 (+2)12 (+1)
Skills Acrobatics +2, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13644321

Possessions: 1500 gp.


Social Check DCs


Einkil Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a blue shirt with thin tan vertical stripes and red pants. He has styled his brown hair well, parting it to the right. His eyes are blue and beady.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Sage, his mother struggled to pay the bills. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He feels threatened by others; and to share knowledge with the world

Ideals: Artistic, Logical. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Priest

Voice: Uses sign language

Attributes [hide]

Einkil Ironfist, Male Dwarf Rogue 12
Medium (4'0") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 50 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)17 (+3) 14 (+2)14 (+2)
Skills Arcana +7, Medicine +6
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Auran, Halfling
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 2000 gp. Amber (40 gp). Moss agate (7 gp). Zircon (40 gp).


Social Check DCs

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