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NPC Generator

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Advanced [show]


Tod Stonebridge, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his green robe and has his crossbow always slung over his shoulder. He carries a battered rapier and tarnished crossbow as well. He has a red handlebar mustache and slicked back red hair. This violet eyed southerner is not easily forgotten.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He can't help but pocket interesting objects he comes across

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mercenary work with an outfit from a few towns over. Mercenary work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Mercenary for the past few years.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting. Bonds: Attractive, Criminal record, Nature, Job. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Tod Stonebridge, Male Halfling Warlock 16
Small (3'3") Halfling, True Neutral (CR 16)
Armor Class 16
Hit Points 93 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 12 (+1)10 (+0) 11 (+0)15 (+2)
Skills Deception +7, Investigation +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134

Possessions: 1000 pp. Tourmaline (100 gp). Eye agate (6 gp). Chrysoberyl (100 gp). White pearl (100 gp). Deep blue spinel (1000 gp). Emerald (1000 gp). Bloodstone (40 gp). Citrine (40 gp). Smoky quartz (40 gp). Moss agate (6 gp). Deep blue spinel (1000 gp). Iolite (40 gp). Azurite (6 gp). Eye agate (6 gp). Black pearl (1000 gp). Azurite (6 gp). Blue quartz (6 gp). Pink pearl (100 gp). Blue quartz (6 gp). 1 Medium magic item.


Social Check DCs


Arnold Ramsey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He has a large tan mantle and cape that has been intricately interwoven into his brown robe. He has done his best to style his black hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in the east. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He hasn't been sleeping well lately.

Motivation: He desires power and/or immortality.

Ideals: Persistence, Entrepeneur. Flaws: Insomniac. Bonds: Adventurer, Immigrant. Occupation: Apothecary

Voice: High pitched, excited

Attributes [hide]

Arnold Ramsey, Male Human Expert 3
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 14 (+2)13 (+1) 18 (+4)10 (+0)
Skills Athletics +4, Sleight of Hand +6
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6

Possessions: 200 gp.


Social Check DCs


Aramil Firahel, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears brown cloth garments or leather armor. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.

History: When he was but 4 years old his parents immigrated from the south. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the south, certain he would find work there.

Motivation: To be a Shipwright again; and revenge

Ideals: Pacifist. Flaws: Ugly. Bonds: Immigrant, Enemies, Job. Occupation: Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Aramil Firahel, Male Elf Monk 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 8 (-1)13 (+1) 14 (+2)10 (+0)
Skills Athletics +5, Insight +4
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4

Possessions: 1900 sp.


Social Check DCs


Akmen Care, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man dresses in grey turtlenecks beneath a violet coat with black slacks. His dark red hair is braided into rings. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Akmen was born the youngest of three triplets. He moved from fad to fad and when he turned 15 he discovered writing. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Optimist, Artistic. Bonds: Adventurer, Family, Job. Occupation: Stylist

Voice: Old thin voice

Attributes [hide]

Akmen Care, Male Tiefling Fighter 1
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)13 (+1) 13 (+1)17 (+3)
Skills Investigation +3, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp. 1 Banded mail.


Social Check DCs

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