Dreali Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: An older man who is wearing a long, black, dusty cloak, he is not a threatening figure. He keeps his long golden hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. Dreali enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Some 2 years later his spouse died after the birth of his son. Heartbroken, Dreali never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wishes to resurrect an old love; and he feels threatened by others
Flaws: Shy, Hedonist, Fearful. Bonds: Nature, In love. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
Great In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man is wearing a long, blue cloak. His fur is lavender and curly. His hazel eyes are slightly larger than normal.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not believe in violence as a means to an end. He is a dedicated Beggar but believes his peers are too gung-ho.
History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Seeks redemption; and a rival would like him out of the picture
Ideals: Joker, Pacifist. Flaws: Mundane. Bonds: Poor, Debt, Criminal record. Occupation: Beggar
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 6)
Armor Class 14
Hit Points 29 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 19 (+4) | 15 (+2) | 18 (+4) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Undercommon, Druidic, Giant
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Aquamarine (600 gp). 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Masterwork studded leather. 1 Banded mail.
Therai Charm, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with white pants. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a wide-brimmed hat to hide his balding. He wears crescent spectacles with a black brim.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is the product a well kept family trust fund and as such has never really known need. Therai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better world.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Bonds: Attractive, Adventurer, Religious, Rich. Occupation: Soapmaker
Voice: Irish accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 48 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Auran, Abyssal, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 3 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 1100 gp.
Naill Aloro, Male Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears long strands of jet and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair is cut jaggedly and amateurishly. His face is scarred and worn.
Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Gifted. Flaws: Ugly, Hedonist. Bonds: Rich. Occupation: Weaver
Voice: Russian accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 4 | 2 |
Possessions: 10000 cp.
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Their contribution stands as a beacon of hope for all adventurers!


