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NPC Generator

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Advanced [show]


Flame In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears baggy tan pantaloons and a grey scarf, he is not a threatening figure. His lavender fur is drawn into a tight pony tail with a butterfly scrunchie. He has a tattooed face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been a successful dealer in antiques buying low and selling high.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and a need for knowledge about a nearby landmark

Ideals: Gifted, Entrepeneur. Bonds: Criminal record, Adventurer. Occupation: Sage

Voice: Eastern European accent

Attributes [hide]

Flame In Woods, Male Tabaxi Aristocrat 1
Medium (5'1") Tabaxi, Lawful Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 16 (+3)14 (+2) 14 (+2)12 (+1)
Skills Persuasion +3, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 140 gp. Jasper (70 gp).


Social Check DCs


Emerald Of Passion, Male Tabaxi [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a faded coat and loose pants complete with top hat. He has no fur. His otherwise smooth face is marked with small tiny scars.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: In love, Rich. Occupation: Merchant

Voice: Smoker's lung

Attributes [hide]

Emerald Of Passion, Male Tabaxi Ranger 13
Medium (6'3") Tabaxi, Neutral Evil (CR 13)
Armor Class 13
Hit Points 110 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 17 (+3)14 (+2) 9 (-1)18 (+4)
Skills Performance +8, Religion +6
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Amber (80 gp). Amber (80 gp). Moss agate (12 gp). Banded agate (12 gp). Aquamarine (1500 gp). White opal (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He is wearing a long, brown, dusty cloak. He has a hunchback. His blonde hair is kept up in a ponytail inside a feathered hat. His eyes are violet.

Personality: Always inclined to offer people food he seems plenty friendly. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Carpenter, who enjoyed hunting, Bertram was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Halflings in the south were limited. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is compelled to act according to his religious beliefs

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious, Nature, Immigrant. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Bertram Deephollow, Male Halfling Fighter 6
Small (2'10") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 47 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)18 (+4) 13 (+1)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Orc, Auran, Terran, Druidic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. Bloodstone (20 gp). Blue quartz (13 gp). Deep blue spinel (200 gp). Freshwater pearl (13 gp).


Social Check DCs


Alberich Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His hair is cut close to his head. His violet eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Nature, Adventurer. Occupation: Mason

Voice: Pronounces O like U

Attributes [hide]

Alberich Gorunn, Male Dwarf Bard 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)10 (+0) 13 (+1)7 (-2)
Skills Perception +3, Persuasion +0
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 280 gp.


Social Check DCs

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