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NPC Generator

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Thar Shirley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a green scarf. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is lengthy and is close to two feet long. His hazel eyes peer out from beneath his Stetson tan hat.

Personality: He is happy with his job as a Layabout. He turns his eye from what people do, preferring to live and let live. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Thar was born with his father's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Half-Orc companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He would like to get married and retire; and meet up once more with his childhood friend

Bonds: Attractive, Job, Has a crush, Adventurer. Occupation: Layabout

Voice: High pitched and raspy

Attributes [hide]

Thar Shirley, Male Half-Orc Aristocrat 4
Medium (6'0") Half-Orc, Lawful Evil (CR 4)
Armor Class 11
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)13 (+1) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Athletics +7, Stealth +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +3 / 1d10+1, Grapple +3

Possessions: 200 gp. Smoky quartz (70 gp). Hematite (16 gp). White pearl (50 gp). 1 Minor magic item.


Social Check DCs


Hamil Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He usually wears his white robe and has his dagger always slung over his shoulder. He sports a flattop hair cut. He has gleaming, smiling amber eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Hamil was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has comitted a past crime that haunts him to this day; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Poor, Adventurer, Criminal record. Occupation: Animal Trainer

Voice: Slurs words

Attributes [hide]

Hamil Goodearth, Male Halfling Warlock 3
Small (3'2") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 9 (-1)16 (+3) 14 (+2)12 (+1)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Orc, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 100 gp. Lapis lazuli (7 gp). Moss agate (7 gp).


Social Check DCs


Godfrey Wentworth, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His brown hair is braided into rings. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He served in the navy to pay for his family's outstanding loans. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Military, Adventurer. Occupation: Sellsword

Voice: Old thin voice

Attributes [hide]

Godfrey Wentworth, Male Human Fighter 11
Medium (5'5") Human, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 87 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)18 (+4) 15 (+2)12 (+1)
Skills Nature +8, Survival +6
Senses Passive Perception 12
Languages Common, Halfling, Terran, Aquan, Dwarven
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: 1500 gp. Gold dragon comb with red garnet eye (600 gp). Jeweled anklet (2000 gp). Golden circlet with four aquamarines (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp).


Social Check DCs


William Brixton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears bulky white painted plate armor. His chestnut hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Energy wise he seems alert and responsive.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A strong sense of loyalty to Human people; and money/treasure

Ideals: Professionalism, Fighting. Flaws: Antagonistic, Racist. Bonds: Rich. Occupation: Spice Merchant

Voice: Speaks fast with a slight lisp

Attributes [hide]

William Brixton, Male Human Wizard 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +3, Performance +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 sp. Golden pearl (120 gp).


Social Check DCs

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