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NPC Generator

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Advanced [show]


Ar-Karo Everly, Male Half-Orc [Permalink]

Personal [hide]

Description: This late middle aged man wears a robe, a symbol of the four houses of cards around his neck, and a dagger on his belt and is in decent physical shape. He wears his white hair up in a very large beehive style do. His eyes are hazel and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ar-Karo was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ar-Karo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and meet up once more with his childhood friend

Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Bowyer

Voice: Middle-eastern accent

Attributes [hide]

Ar-Karo Everly, Male Half-Orc Aristocrat 2
Medium (5'10") Half-Orc, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)8 (-1) 11 (+0)7 (-2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 140 gp. 1 Masterwork Common Melee.


Social Check DCs


Oppleby Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has a dull look in his brown eyes.

Personality: He can speak with the recently deceased. He takes great joy in being the best Engraver in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Engraver job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Job. Occupation: Engraver

Voice: Posh accent

Attributes [hide]

Oppleby Timbers, Male Gnome Aristocrat 2
Small (3'4") Gnome, Neutral Good (CR 2)
Armor Class 11
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)12 (+1) 12 (+1)8 (-1)
Skills Intimidation +1, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 180 gp.


Social Check DCs


Dûsh Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.

History: He served in the navy to pay for his family's outstanding loans. He dropped out of school before completing his studies. After a long history of fighting, Dûsh and his spouse have recently divorced.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military. Occupation: Cartwright

Voice: Soft and melodious

Attributes [hide]

Dûsh Anderton, Male Half-Orc Rogue 6
Medium (5'3") Half-Orc, Neutral Evil (CR 6)
Armor Class 14
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 15 (+2)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 11
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 50000 cp.


Social Check DCs


Kaladan Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His blue crest, when down, is lengthy. His eyes are gold.

Personality: He is extraordinarily eccentric. He believes the world needs to unite to get rid of illithids once and for all.

History: Sold as a small child to a slaver, Kaladan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He has never given up on his dancing dream.

Motivation: Wants to raise his children well; and regain custody of his son

Ideals: Artistic. Flaws: Insane. Bonds: Enemies, Mentor, Family. Occupation: Painter

Voice: Mousy voice

Attributes [hide]

Kaladan Umbyrphrael, Male Dragonborn Paladin 7
Medium (6'4") Dragonborn, Lawful Evil (CR 7)
Armor Class 11
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 15 (+2)9 (-1)
Skills Investigation +6, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Ignan, Goblin, Halfling
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Sardonyx (60 gp). Star ruby (700 gp). Obsidian (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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