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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Geoffrey Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears black leather gloves, a black jacket, and tight pants. His skin is also unnaturally pale. He is bald on top and has large silver tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He has a minor phobia of water and hates getting wet.

History: Geoffrey was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he feels that his past leaves him morally obligated to help

Flaws: Ugly, Fearful. Bonds: Criminal record, Family, Adventurer. Occupation: Bookbinder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Geoffrey Eastaughffe, Male Human Commoner 3
Medium (5'1") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)15 (+2) 10 (+0)15 (+2)
Skills Acrobatics +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Ignan, Druidic
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +6

Possessions: 300 gp.


Social Check DCs


Dreali Floshem, Male Elf [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His red hair is smooth and relatively long. His brown unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Dreali was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Dreali was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dreali decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Disease, Depressed, Insane. Bonds: Criminal record, Poor. Occupation: Marshal

Voice: High pitched, excited

Attributes [hide]

Dreali Floshem, Male Elf Adept 3
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 10 (+0)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 10
Languages Common, Elven, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 80 pp.


Social Check DCs


Sapply Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: He wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He wears a small hat to hide his balding. His amber eyes dart from person to person to random spaces in the air.

Personality: Eccentric and domineering, Sapply will drive conversation. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born in the east, but his parents moved at a very young age to the west. His parents enrolled him in a Druid school at a young age so that he could practice his divine talents. After a long history of fighting, Sapply and his spouse have recently divorced.

Motivation: He's attracted to the PC; and he has a crush on the local blacksmith

Ideals: Extrovert, Gifted. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Sapply Ironhide, Male Gnome Druid 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 18 (+4)10 (+0) 13 (+1)16 (+3)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs


Bulzo Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and red workpants. His shirt is brown, and he wears a heavy red leather apron most of the time. He has a small bristly mustache and wavy silver hair. His violet eyes are slightly larger than normal.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: The child of southern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and obtaining odd cultural halfling artifacts is his passion

Flaws: Ugly. Bonds: Criminal record, Adventurer, Immigrant, Debt. Occupation: Scribe

Voice: Booming voice

Attributes [hide]

Bulzo Greenleaf, Male Halfling Expert 6
Small (3'2") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 32 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 12 (+1)14 (+2) 14 (+2)8 (-1)
Skills Deception +2, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Gnome, Abyssal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 800 gp.


Social Check DCs

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