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NPC Generator

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Advanced [show]


Great In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear green clothing when he does not wear armor. He has a moderate pudge and is not very fit. His fur is greying and his face has many wrinkles. His green eyes have a joyful gleam in them most of the time.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Servant. He inherited the family business which he has now maintained for 4 years.

Motivation: Further expansion of business; and his spouse's relatives view him with great suspicion

Ideals: Professionalism. Flaws: Shy. Bonds: Mentor, Job, Family. Occupation: Servant

Voice: Jamaican accent

Attributes [hide]

Great In the Wind, Male Tabaxi Rogue 10
Medium (6'1") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 50 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)15 (+2) 15 (+2)11 (+0)
Skills Arcana +6, Deception +4
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: 1300 gp. Jade (90 gp). Smoky quartz (80 gp). Carnelian (80 gp). Jasper (80 gp). Deep blue spinel (800 gp).


Social Check DCs


Kipper Timbers, Male Gnome [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light violet in addition to tight pants. His blonde hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was raised in a mountains tribe. Kipper liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Ideals: Justice, Gifted. Bonds: Nature, Family, Enemies. Occupation: Glassblower

Voice: Dark and ominous

Attributes [hide]

Kipper Timbers, Male Gnome Sorcerer 13
Small (3'6") Gnome, Neutral Good (CR 13)
Armor Class 15
Hit Points 80 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 18 (+4)12 (+1) 12 (+1)10 (+0)
Skills Medicine +5
Senses Passive Perception 11
Languages Common, Gnome, Sylvan
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 2000 gp. Azurite (13 gp). Citrine (30 gp). Fire opal (1500 gp). Violet garnet (900 gp). 1 Medium magic item.


Social Check DCs


Pelt In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears suspenders and pastel workpants. His shirt is grey, and he wears a heavy pastel leather apron most of the time, and he perpetually has his shortbow ready. His orange fur is greasy and uncared for. His yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Pelt's first love is himself. His second love is also himself. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Miller, Pelt learned a great deal about his mother's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 6 years.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Impeccable. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Miller

Voice: Speaks with lips pursed

Attributes [hide]

Pelt In the Storm, Male Tabaxi Monk 10
Medium (6'6") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 77 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 14 (+2)12 (+1) 10 (+0)20 (+5)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1800 gp. White pearl (90 gp). Deep blue spinel (300 gp). Silver pearl (90 gp). Freshwater pearl (16 gp). Citrine (80 gp). Malachite (16 gp). Peridot (80 gp). Golden yellow topaz (300 gp).


Social Check DCs


Everard Langley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a monstrous two handed axe, but if one is not available he will default to his quarterstaff. His moppish golden hair is in a traditional bowl cut. His eyes are likewise brown.

Personality: He acts crazy and hedonistic. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Wants to have a good time and be beloved; and he has comitted a past crime that haunts him to this day

Ideals: Optimist, Gifted. Flaws: Hedonist. Bonds: Immigrant. Occupation: Banker

Voice: Speaks with lips pursed

Attributes [hide]

Everard Langley, Male Human Adept 2
Medium (6'1") Human, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Aquan
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 3000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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