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NPC Generator

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Gale On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. He has dyed his greying brown fur a little too much giving a sharp brown color. His skin is flawless and his copper eyes scan people very quickly.

Personality: He has a massive crush on the younger sibling of the Stableman who has hired him part-time. He is an amazing painter.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gale grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gale. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Has a crush, Criminal record. Occupation: Stableman

Voice: Sounds elderly

Attributes [hide]

Gale On the Water, Male Tabaxi Warrior 8
Medium (6'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 65 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)14 (+2) 15 (+2)18 (+4)
Skills Arcana +5, Insight +5
Senses Passive Perception 12
Languages Common, Celestial, Terran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3

Possessions: 11000 sp.


Social Check DCs


Erky Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of rapiers on his belt, each one with a amber on the hilt. With bright silver hair and a scraggly beard. His eyes are green.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Fighting, Pacifist. Flaws: Ugly. Bonds: Criminal record, Religious. Occupation: Sculptor

Voice: High pitched, excited

Attributes [hide]

Erky Raulnor, Male Gnome Monk 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 48 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 21 (+5)16 (+3) 15 (+2)12 (+1)
Skills Athletics +2, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Halfling, Celestial
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Xappan Trust, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His white hair is smooth and relatively long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born on a small isolated farm. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Athletic, Optimist, Fighting. Flaws: Ugly. Bonds: Nature. Occupation: Server

Voice: Pronounces difficult words wrong

Attributes [hide]

Xappan Trust, Male Tiefling Warlock 4
Medium (6'5") Tiefling, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)18 (+4) 13 (+1)17 (+3)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Auran, Goblin, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14322000000

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Balam Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a long, tan cloak. His silver hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Animal Trainer arts, while his mother instructed him in etiquette, music and courtly manner. His arcane abilities were realized during a raid on his village. By chance he met his sister recently and the two have been together since.

Motivation: He has passion for adventuring and risk; and wants to open a new tavern

Ideals: Athletic, Gifted. Bonds: Job, Rich, Family, Adventurer. Occupation: Animal Trainer

Voice: Shortens vowels

Attributes [hide]

Balam Principle, Male Tiefling Aristocrat 4
Medium (6'0") Tiefling, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)18 (+4) 13 (+1)19 (+4)
Skills Acrobatics +4, Performance +6
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Infernal, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +6

Possessions: 26000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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