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NPC Generator

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Advanced [show]


Aust Mellerelel, Male Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he usually wears his black robe and has his scythe always slung over his shoulder. He keeps his red hair in a pixie cut. He wears a mask on his face.

Personality: He is mildly Elf supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Aust was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and a strong sense of loyalty to elven people

Ideals: Gifted. Flaws: Racist. Bonds: Adventurer, Poor. Occupation: Blacksmith

Voice: Speaks with squeezed throat

Attributes [hide]

Aust Mellerelel, Male Elf Commoner 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)20 (+5) 15 (+2)9 (-1) 16 (+3)13 (+1)
Skills Acrobatics +7, Survival +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5

Possessions: 300 sp.


Social Check DCs


Trym Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft brown waves gently in the breeze. His red hair is smooth and relatively long. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He pushes his goals aggressively. He is also a coward if confronted.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Human conditions. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Flaws: Greedy, Fearful, Antagonistic, Racist. Bonds: Rich. Occupation: Soapmaker

Voice: High pitched, excited

Attributes [hide]

Trym Ramsay, Male Human Paladin 2
Medium (5'8") Human, Neutral Good (CR 2)
Armor Class 11
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)17 (+3) 14 (+2)13 (+1)
Skills Acrobatics +3, Survival +4
Senses Passive Perception 12
Languages Common, Druidic, Halfling, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 170 gp.


Social Check DCs


Hupe Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is wearing a long, violet, dusty cloak. His blonde hair is smooth and relatively long. His blue eyes dart from person to person.

Personality: Eccentric and domineering, Hupe will drive conversation. He is a font of random trivia from the lore and stories he has discovered

History: He was always a brilliant, if unscrupulous mind. There was a wharf not far from home where he often wandered off to fish. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greatsword.

Motivation: Wants to open a new tavern; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Adventurer, Nature, Job. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Hupe Smoothhands, Male Halfling Warlock 8
Small (3'0") Halfling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 55 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)14 (+2) 13 (+1)18 (+4)
Skills Investigation +5, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Gnoll, Druidic
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332222

Possessions: Blue quartz (12 gp). Lapis lazuli (12 gp). 1 Minor magic item.


Social Check DCs


Azaki Amakiir, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'11". He is dressed in earthy colors with a brown and tan handkerchief worn on his left side, and his gloved hand is found clutching a nunchaku. He has a very tight haircut. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has since lost track of the people in his past.

Motivation: He feels threatened by others; and he's looking for his big break

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Family, Poor, Adventurer. Occupation: Dilettante

Voice: Shortens vowels

Attributes [hide]

Azaki Amakiir, Male Elf Rogue 3
Medium (4'11") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)13 (+1) 11 (+0)12 (+1)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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