Soveliss Larson, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears light armors faded through time and improper care. His blonde hair is lengthy and is close to two feet long. He has gleaming, smiling gray eyes.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Soveliss was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. When Soveliss reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Ideals: Joker. Bonds: Adventurer, Poor, Military. Occupation: Seamstress
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 28 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.
Aramil Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His brown hair is unkempt and raggedy. He has a tattooed face.
Personality: He speaks before he thinks and is too direct. He is obsessed with finding treasure.
History: Born to a poor family in the city he treasured whatever gifts he got. Aramil abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Flaws: Ugly, Impulsive. Bonds: Poor, Adventurer. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 19 (+4) | 11 (+0) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Aquan
Attacks Melee +6 / 1d6+4, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 120 gp. Chrysoprase (80 gp). Amber (150 gp). Chrysoberyl (150 gp). 1 Disguise kit.
Frederick Gracey, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His auburn hair is slicked back into a classic pompadour. His violet eyes have a joyful gleam in them most of the time.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Frederick was born the youngest of three triplets. In his 10th year, his parents were killed by a illithids raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found.
Ideals: Athletic. Bonds: Enemies, Religious, Family. Occupation: Fortune-teller
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 30 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 13 (+1) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Draconic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: Moss agate (13 gp). Aquamarine (1300 gp). 1 Minor magic item.
Igden Garrick, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a blue broad hat and blue clothes. His auburn hair is greasy and uncared for. His face is scarred and worn.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Since then, he has sought to make the best of life.
Motivation: He is unsatisfied with his job; and further expansion of business
Ideals: Optimist, Extrovert, Gifted. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Bowyer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 23 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
