Harvest In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears grey painted combat armor at almost all times. He wears a colorful flower in his cinnamon fur. His yellow eyes dart around the room hyper actively observing anyone and anything.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Harvest enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Harvest was born with his mother's beautiful face. Through the years after Harvest was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Harvest's mother didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic, Hedonist. Bonds: Attractive. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 4000 cp. Sard (50 gp).
Patrin Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears just a red suit. His brass crest is thinning but still full. His gold eyes are passionate and lively.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Patrin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Several ex partners dislike his way of doing things and want revenge; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Poor, Guardian, Enemies. Occupation: Sailor
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Good (CR 6)
Armor Class 12
Hit Points 45 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Sylvan, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp. 1 Minor magic item.
Windy Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, and he perpetually has his greatsword ready. His fur is beige and very short. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He dislikes all the random violence that takes place in the north. He feeds upon the attention of others.
History: Born to a Architect, his mother struggled to pay the bills. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in greatsword use. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Many dire rats want him driven away.
Ideals: Fighting, Pacifist. Bonds: Attractive, Poor, Enemies. Occupation: Roofer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 6)
Armor Class 15
Hit Points 45 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 20 (+5) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Celestial
Attacks Melee +3 / 2d6+0, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp. Malachite (7 gp). Eye agate (7 gp). Star ruby (800 gp).
Efferil Caphaxath, Male Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. He has done his best to style his white hair to look like a famous performer. He has a dull look in his gray eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Efferil reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and he is greedy
Flaws: Ugly, Antagonistic, Selfish. Bonds: Military. Occupation: Slave Trader
Voice: Relaxed voice
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 66 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 1300 gp. Carnelian (20 gp). Rhodochrosite (13 gp). Amber (70 gp). Malachite (13 gp).
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