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NPC Generator

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Advanced [show]


Merihim Suspicion, Male Tiefling [Permalink]

Personal [hide]

Description: He is renowned for his bright brown suits and hats. His black hair is heavily combed to the left. His eyes are gold and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. Like his father and his brother before him, after school he went straight into learning to become a Sage. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Further expansion of business.

Flaws: Shy, Fearful. Bonds: Military, Job. Occupation: Sage

Voice: Uses sign language

Attributes [hide]

Merihim Suspicion, Male Tiefling Commoner 7
Medium (5'7") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 38 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)13 (+1) 12 (+1)12 (+1)
Skills Insight +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Joser Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He dresses in collared shirts and wears a proper scarf over his head, and his gloved hand is found clutching a rapier. His hair is short and white. His eyes are blue and he is always smoking a pipe.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the west to a Body Guard, Joser learned a great deal about his mother's area of expertise. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Body Guard.

Motivation: Seeks redemption; and he is a bit of a kleptomaniac

Ideals: Logical. Flaws: Antagonistic. Bonds: Job, Nature, Criminal record. Occupation: Body Guard

Voice: Hard of hearing, loud

Attributes [hide]

Joser Tealeaf, Male Halfling Rogue 3
Small (3'2") Halfling, Lawful Evil (CR 3)
Armor Class 14
Hit Points 11 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)10 (+0) 9 (-1)12 (+1)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Dazzazn Skaarzborroosh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is in excellent shape and wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a nunchaku, but if one is not available he will default to his trident. His silver crest is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: He loves telling others what to do and how they should feel about things. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Gardener arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world.

Ideals: Athletic, Opinionated. Flaws: Impulsive. Bonds: Rich. Occupation: Gardener

Voice: Old Prospector

Attributes [hide]

Dazzazn Skaarzborroosh, Male Dragonborn Cleric 13
Medium (6'5") Dragonborn, Lawful Evil (CR 13)
Armor Class 10
Hit Points 106 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)12 (+1) 18 (+4)12 (+1)
Skills Investigation +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16655443210

Possessions: 4000 gp. Solid gold idol (600 gp). Jeweled gold crown (7000 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fibblestib Boondiggles, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'8" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His silver hair is slicked back into a classic pompadour. His eyes are amber and catlike.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: The child of a Knight, who enjoyed hunting, Fibblestib was taken on many hunting expeditions. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Many orcs want him driven away.

Ideals: Persistence. Flaws: Ugly. Bonds: Immigrant, Nature, Enemies. Occupation: Barrister

Voice: Pronounces O like U

Attributes [hide]

Fibblestib Boondiggles, Male Gnome Rogue 4
Small (3'8") Gnome, True Neutral (CR 4)
Armor Class 15
Hit Points 22 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)12 (+1) 12 (+1)15 (+2)
Skills Investigation +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4

Possessions: Zircon (20 gp). Emerald (1100 gp). Eye agate (5 gp).


Social Check DCs

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