Cressel Silence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Farmer. He is muscular with a powerful set of arms. His brown hair is smooth and relatively long. His eyes are white and he is always smoking a pipe.
Personality: Prone to second guessing himself, he comes off as nervous. He misses his home and complains about the freezing weather, even in summer.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Farmer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He's also a talented Slave Trader, but doesn't like to broadcast it.
Motivation: He feels kind of lost in life; and he'd like to take his coworkers down a peg
Flaws: Shy, Depressed. Bonds: Immigrant, Poor, Job. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 8)
Armor Class 14
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 11 (+0) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 4 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item.
Crampernap Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears light armors faded through time and improper care. He has styled his red hair well, parting it to the left. His face is scarred and worn.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a pair of adventurers, Crampernap grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Adventurer. Occupation: Cartwright
Voice: Can't modulate volume
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 8)
Armor Class 11
Hit Points 63 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 17 (+3) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Auran, Abyssal
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1300 gp. Gold and topaz bottle stopper cork (1300 gp). Sapphire pendant on gold chain (1400 gp).
Kriv Gygazzylyshrift, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears red leather gloves, a red jacket, and tight pants, and sports empty pouches on his belt. He has dyed his greying scarlet crest a little too much giving a sharp scarlet color. His gold eyes are passionate and lively.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He also is a firm believer in the manly ideal.
History: He was born in the west. Brilliant and gifted he never wanted to apply himself. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Mundane, Impulsive. Bonds: Immigrant, Enemies. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Neutral (CR 6)
Armor Class 10
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 3000 sp. Freshwater pearl (16 gp). Azurite (16 gp). Azurite (16 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.
Balimaar Goltorah, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears his silver hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He never swears and excessively uses polite adverbs when speaking. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Balimaar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Balimaar. He has recently gotten a pet goose that steals things from people.
Motivation: Seeks redemption; and wants to have a good time and be beloved
Ideals: Athletic, Optimist. Flaws: Addict. Bonds: Rich, Criminal record, Nature. Occupation: Shoemaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 70 gp.
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