Namfoodle Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many tan ritualistic tattoos. He wears a fancy black suit. His blonde hair is cut jaggedly and amateurishly. He wears a mask on his face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Namfoodle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Namfoodle was born the youngest of three triplets. A freak accident while working with his Sage mother left him crippled. He inherited the family business which he has now maintained for 11 years.
Motivation: Retire the richest man in the south; and regain custody of his son
Ideals: Entrepeneur. Flaws: Sensitive, Disease. Bonds: Attractive, Family, Job. Occupation: Detective
Voice: Uses sign language
Attributes [hide]
Small (3'8") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp. 1 Banded mail.
Beiro Feeny, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a greatsword on his belt. His skin is fair and his fingers are delicate and long. He has wavy chestnut hair. He is very pretty but has cold, dead eyes.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.
Ideals: Fighting. Flaws: Depressed. Bonds: Attractive, Adventurer, Nature. Occupation: Tanner
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 21 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Moon In the Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 5'10", this man typically wears a sleeveless long coat of deep violet leather and dull white iron scale mail. His black fur is thinning but still full. His copper eyes dart from person to person to random spaces in the air.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Moon was raised in a hard working conservative environment. He was an apprentice working in his mother's forge. He has worked as a Shepherd like his mother before him.
Motivation: He's in love; and sabotage a competitor
Flaws: Ugly, Antagonistic. Bonds: Job, Has a crush. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 200 gp. Golden yellow topaz (1600 gp). Rhodochrosite (8 gp). Banded agate (8 gp). Banded agate (8 gp).
Ar-Gul Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears white painted combat armor at almost all times. His blonde hair is drawn into a tight pony tail with a clover scrunchie. His eyes are likewise blue.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Knight arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to work out more often.
Ideals: Athletic. Bonds: Religious, Rich. Occupation: Knight
Voice: Farmer accent
Attributes [hide]
Medium (6'8") Half-Orc, Lawful Evil (CR 7)
Armor Class 12
Hit Points 45 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
Possessions: Golden yellow topaz (1600 gp). Hematite (6 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

