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NPC Generator

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Advanced [show]


Grisha Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with small hat. His black hair and beard is wavy and long. His thin eyebrows rest above his beady gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: Grisha was born the youngest of three triplets. His family was turned out during the war. He and his family wandered north to less war torn lands. He has been saving his money to try and buy his sister's freedom.

Motivation: Find a way to reverse the transformation of his sister; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Insomniac, PTSD. Bonds: Family. Occupation: Tanner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Grisha Clifford, Male Half-Orc Aristocrat 4
Medium (5'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp.


Social Check DCs


Erky Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his brown robe, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. With bright auburn hair and a scraggly beard. He has amber eyes.

Personality: He dislikes all the random violence that takes place in the west. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Erky was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: A need for knowledge about a nearby landmark; and wants to raise his children well

Ideals: Pacifist, Persistence, Entrepeneur. Bonds: Family, Adventurer. Occupation: Healer

Voice: Mumbles to self between sentences

Attributes [hide]

Erky Oomtrowl, Male Gnome Barbarian 4
Small (3'3") Gnome, Lawful Neutral (CR 4)
Armor Class 15
Hit Points 43 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills Insight +4, Nature +4
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 500 gp.


Social Check DCs


Moon In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His cinnamon fur is braided into rings. He has a tattooed face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to loving parents in a slum to the north. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Emotional, Fearful, Insane. Bonds: Adventurer, Poor. Occupation: Fisher

Voice: Italian accent

Attributes [hide]

Moon In Woods, Male Tabaxi Warrior 10
Medium (6'3") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 96 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Investigation +5, Medicine +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: 800 gp. Large well-done wool tapestry (400 gp). Jeweled electrum ring (4000 gp). Carved bone or ivory statuette (60 gp). Brass mug with jade inlays (400 gp). Brass mug with jade inlays (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Erias Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey coat over a white low-cut shirt, and a top hat upon his head. His golden hair is heavily combed to the right. His brown eyes dart from person to person.

Personality: While he acts the brute, he is far gentler than he would appear. As long as the job gets done he does not care how it got done.

History: Erias was born in the west. At a young age he loved to build and create. A gifted student he started as a Herbalist, but he got bored and became a Cartwright. He then took over the family business and is one of the better Cartwright for hire.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Fighting, Professionalism, Persistence. Flaws: Insane. Bonds: Job. Occupation: Cartwright

Voice: Low rumbling, strings words together

Attributes [hide]

Erias Silveraxe, Male Dwarf Warrior 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)10 (+0) 13 (+1)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs

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