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NPC Generator

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Advanced [show]


Mamnen Agony, Male Tiefling [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his scimitar always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His silver hair is drawn into a tight pony tail with a cross scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Mamnen was born with his mother's beautiful face. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Wants his loneliness to end.

Flaws: Insane, Secretive. Bonds: Attractive, Has a crush. Occupation: Sculptor

Voice: Speaks with a cold

Attributes [hide]

Mamnen Agony, Male Tiefling Commoner 5
Medium (5'2") Tiefling, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)16 (+3) 15 (+2)18 (+4)
Skills History +6, Nature +6
Senses Passive Perception 12
Languages Common, Elven, Orc, Celestial
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 1 Spyglass. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Healer’s kit.


Social Check DCs


Art On the Mountaintop, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and tan handkerchief worn on his right side, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears a colorful flower in his gray fur. His copper eyes dart from person to person to random spaces in the air.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He moves from town to town, unable to find a place to settle.

Motivation: He feels kind of lost in life; and he is content

Ideals: Opinionated. Flaws: Mundane, Depressed. Bonds: Attractive, Job, Immigrant. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Art On the Mountaintop, Male Tabaxi Expert 2
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 600 sp. 1 Masterwork Common Melee.


Social Check DCs


Cask Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He is portly but not overly obese. His fur is cut close to his head. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Cask is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Cask grew up listening to his mother's many stories. In his 15th year, his parents were killed by a illithids raid, leaving Cask alone in the world. After a stint in an orphanage, he was adopted. He has drifted from career to career and currently works as a Detective.

Motivation: His spouse's relatives view him with great suspicion; and someone believes him a fraud

Ideals: Extrovert. Flaws: Ugly. Bonds: Enemies, Adventurer, Job, Family. Occupation: Detective

Voice: Speaks with a cold

Attributes [hide]

Cask Thunder, Male Tabaxi Druid 11
Medium (5'8") Tabaxi, True Neutral (CR 11)
Armor Class 14
Hit Points 64 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 13 (+1)11 (+0) 9 (-1)17 (+3)
Skills Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +8 / 3d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 150 pp. Red spinel (50 gp). Smoky quartz (80 gp). Alexandrite (1000 gp). Lapis lazuli (13 gp). Onyx (80 gp). Deep green spinel (50 gp). Smoky quartz (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Flask Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 5'0", this man tends to wear a large blue jacket. His orange fur is slicked back into a classic pompadour. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a habit of throwing himself into exceedingly dangerous situations.

History: He is the product a well kept family trust fund and as such has never really known need. Flask was born on a far northern forest where he grew up under the tutelage of his mother, an expert Spy. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Joker. Flaws: Impulsive. Bonds: Rich, Immigrant. Occupation: Spy

Voice: Squeaky

Attributes [hide]

Flask Fang, Male Tabaxi Monk 10
Medium (5'0") Tabaxi, Lawful Evil (CR 10)
Armor Class 13
Hit Points 72 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills History +4, Medicine +6
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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