Bucklal Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He wears a grey vest and prefers black and yellow shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish white hair is in a traditional bowl cut. His amber eyes are slightly larger than normal.
Personality: Always inclined to offer people food he seems plenty friendly. He invites people to come help in his community garden.
History: He was born in the west, but his parents moved at a very young age to the east. Bucklal was born on a far western plains where he grew up under the tutelage of his mother, an expert Guard. He has worked as a Guard like his mother before him.
Motivation: Someone believes him a fraud; and he is unsatisfied with his job
Ideals: Philantrophist. Flaws: Ugly. Bonds: Immigrant, Job, Enemies. Occupation: Guard
Voice: Soft and melodious
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 12 (+1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5
Possessions: 100 gp. Cloth of gold vestments (80 gp).
Jabbie Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This tall, slender man dresses like a well dressed Unemployed does. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: Jabbie is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a desert tribe. A gifted student he started as a Shoemaker, but he got bored and became a Unemployed. He's also a talented Shoemaker, but doesn't like to broadcast it.
Motivation: Balancing his hectic life and new Unemployed responsibilities is difficult.
Ideals: Extrovert, Optimist. Flaws: Ugly. Bonds: Job, Nature. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
Melech Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large green mantle and cape that has been intricately interwoven into his black robe. He keeps his white hair in a flapper bob. He wears a mask on his face.
Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He now mingles about in high society.
Motivation: He feels threatened by others; and a rival would like him out of the picture
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Criminal record, Rich. Occupation: Apothecary
Voice: Soft and mumbly
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 40 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 13 (+1) | 12 (+1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +7 / 2d6+4, Ranged +7 / 2d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1000 gp. Chrysoberyl (120 gp). Emerald (1200 gp).
Arannis Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His auburn hair is heavily combed to the right. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Arannis lived on a farm with his mother, near the main road leading to a nearby town. Arannis abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since lost track of the people in his past.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Antagonistic. Bonds: Rich, Family, Adventurer. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Good (CR 6)
Armor Class 11
Hit Points 19 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item.
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