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NPC Generator

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Advanced [show]


Dagger Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized amber on his right hand. His brown fur is slicked back into a classic pompadour. He is baby faced.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. The war was a terrible time for him, and Dagger does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 12th year, his parents were killed by a dire rats raid, leaving Dagger alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Depressed. Bonds: Attractive, Rich, Enemies, Military. Occupation: Knight

Voice: Booming voice

Attributes [hide]

Dagger Buttons, Male Tabaxi Monk 8
Medium (5'7") Tabaxi, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 75 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 19 (+4)10 (+0) 13 (+1)10 (+0)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Halimath Holimion, Male Elf [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His golden hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a ruthless business man, a trait he acquired from his father.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Ranger school at a young age so that he could practice his divine talents. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He's repulsed by the PC; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive. Occupation: Bather

Voice: Speaks through clenched teeth

Attributes [hide]

Halimath Holimion, Male Elf Ranger 3
Medium (5'2") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)8 (-1) 13 (+1)13 (+1)
Skills Nature +1, Stealth +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Guy Winterbourne, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black small hat and black clothes, he is not a threatening figure. His hair is brown and curly. His skin is flawless and his violet eyes scan people very quickly.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Guy is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. Due to his spouse's obsession with being a Navigator they were divorced and he won custody of their daughter. He worked as a Ploughman, and he later adopted a second daughter.

Motivation: He is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of his brother

Ideals: Impeccable. Flaws: Insane, Disease. Bonds: Attractive, Family, Immigrant. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Guy Winterbourne, Male Human Expert 9
Medium (5'10") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 54 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)12 (+1) 12 (+1)13 (+1)
Skills Athletics +7, Performance +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +7 / 3d4+4, Ranged +5 / 3d4+2, Grapple +4

Possessions: 1000 gp. Obsidian (16 gp). Lapis lazuli (16 gp). Star rose quartz (50 gp). Deep blue spinel (900 gp).


Social Check DCs


Elegant Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His black fur is braided into rings. He has several tiny emerald earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His father raised him in a mountain cabin. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shoemaker. He has drifted from career to career and currently works as a Shoemaker.

Motivation: An old rival family wants him found; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Nature, Job, Family. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

Elegant Of Winter, Male Tabaxi Paladin 10
Medium (5'6") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 49 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)14 (+2) 11 (+0)13 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Infernal, Giant
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 1400 gp.


Social Check DCs

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