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NPC Generator

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Advanced [show]


Zepar Deft, Male Tiefling [Permalink]

Personal [hide]

Description: A 6'0" northern man, he wears tight fitting clothing which further accentuates his frame. His purple hair is slicked back into a classic pompadour. His eyes are likewise gold.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Zepar was born with his mother's beautiful face. Zepar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zepar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture; and several ex partners dislike his way of doing things and want revenge

Flaws: Cynical. Bonds: Attractive, Rich, Criminal record, Enemies. Occupation: Spice Merchant

Voice: Speaks like tongue is numb

Attributes [hide]

Zepar Deft, Male Tiefling Fighter 8
Medium (6'0") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 55 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 14 (+2)16 (+3)
Skills Athletics +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 300 gp. Alexandrite (900 gp). Brown-green garnet (110 gp). Moonstone (70 gp). Smoky quartz (70 gp).


Social Check DCs


Nalral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He prefers to wear flannel. His silver hair is matted, messy, and big. He wears large thick round spectacles.

Personality: He is business-like. He takes instructions and follows them to the letter. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Nalral lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 8 years.

Motivation: He is compelled to act according to his religious beliefs; and further expansion of business

Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Family, Religious. Occupation: Soapmaker

Voice: Laughs frequently while speaking

Attributes [hide]

Nalral Bloodkith, Male Dwarf Wizard 2
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 18 (+4)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 210 gp. 1 Half-Plate.


Social Check DCs


Silent Of World, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His white fur is drawn into a tight pony tail with a skull scrunchie. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born in the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.

Motivation: A strong sense of loyalty to Tabaxi people; and his relatives are trying to arrange a marriage

Flaws: Antagonistic, Racist. Bonds: Attractive, Immigrant, Family. Occupation: Roofer

Voice: Stutters

Attributes [hide]

Silent Of World, Male Tabaxi Warrior 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 14
Hit Points 82 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)18 (+4) 15 (+2)14 (+2)
Skills History +8, Religion +8
Senses Passive Perception 12
Languages Common, Aquan, Sylvan, Gnoll, Goblin
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 200 pp. Amber (70 gp). Pink pearl (70 gp). Moss agate (5 gp). Alexandrite (1000 gp). Banded agate (5 gp).


Social Check DCs


Azaki Morris, Male Half-Elf [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He is portly but not overly obese. His golden hair is braided into rings. He wears large thick round spectacles.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins.

Bonds: Criminal record, Military, Enemies. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Azaki Morris, Male Half-Elf Adept 2
Medium (5'10") Half-Elf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)10 (+0) 12 (+1)14 (+2)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 1 Masterwork Common Melee.


Social Check DCs

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