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NPC Generator

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Advanced [show]


Everard Kelsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears just a violet suit. His auburn hair is slicked back into a classic pompadour. His amber eyes dart from person to person.

Personality: He likes to make people angry or surprised. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Everard was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Disease. Bonds: Nature, Poor. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Everard Kelsey, Male Human Sorcerer 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 12 (+1)9 (-1)
Skills Intimidation +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 300 sp.


Social Check DCs


Cask In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown armored body suit, with a simple blue line shooting up and back down. His fur is cut close to his head. His hazel unseeing eyes seem to look past you.

Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He comes from a rich southern family. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying brother.

Motivation: Money/treasure; and tabaxi compassion

Ideals: Gifted. Flaws: Disease, Racist. Bonds: Rich. Occupation: Spice Merchant

Voice: Slurs words

Attributes [hide]

Cask In the Storm, Male Tabaxi Expert 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 15
Hit Points 47 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 11 (+0)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +9, Stealth +9
Senses Passive Perception 12
Languages Common, Infernal, Druidic
Attacks Melee +6 / 3d6+2, Ranged +9 / 3d6+5, Grapple +9

Possessions: 2300 gp.


Social Check DCs


Dalgal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His long chestnut hair reaches down to his waist. His green unseeing eyes seem to look past you.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Joker. Flaws: Disease, Shy. Bonds: Criminal record, Job. Occupation: Merchant

Voice: Old Prospector

Attributes [hide]

Dalgal Brawnanvil, Male Dwarf Ranger 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 99 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 17 (+3)10 (+0) 15 (+2)14 (+2)
Skills Athletics +4, Performance +6
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401110

Possessions: Sardonyx (50 gp). Black star sapphire (1000 gp). Black pearl (900 gp). Jet (70 gp). Silver pearl (70 gp). Banded agate (12 gp). Star rose quartz (50 gp). Clear bright green emerald (4000 gp). 1 Minor magic item.


Social Check DCs


Thamuz Charm, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears a red wide-brimmed hat and red clothes. He has a penchant for wearing a ring with an oversized emerald on his left hand. His purple hair is greasy and uncared for. He has gleaming, smiling white eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 7 years old his parents immigrated from the east. In his 16th year, his parents were killed by a illithids raid, leaving Thamuz alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he has money and likes to spend it

Flaws: Ugly, Terse. Bonds: Rich, Religious, Immigrant, Enemies. Occupation: Bricklayer

Voice: Nasally tone

Attributes [hide]

Thamuz Charm, Male Tiefling Paladin 6
Medium (5'11") Tiefling, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)16 (+3) 11 (+0)12 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 10
Languages Common, Sylvan, Goblin, Celestial
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 3000 sp. Hematite (14 gp). Chrysoberyl (160 gp). Obsidian (14 gp).


Social Check DCs

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