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NPC Generator

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Advanced [show]


Simon Marlee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears bulky grey painted plate armor. His brown hair has been sun bleached extensively. His eyes are a pleasant blue.

Personality: This man loves writing and to teach people writing more than just about anything. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Simon was raised in a hard working conservative environment. After coming to the age of reason, Simon took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He struck the Map Maker job and began his own company from there.

Motivation: Further expansion of business.

Ideals: Artistic, Joker, Gifted. Bonds: Job. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

Simon Marlee, Male Human Wizard 2
Medium (6'5") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)16 (+3) 10 (+0)10 (+0)
Skills Athletics +3, Insight +2
Senses Passive Perception 10
Languages Common, Undercommon, Infernal, Ignan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 230 gp.


Social Check DCs


Fonkin Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears long strands of ruby and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a small bristly mustache and wavy chestnut hair. His face is scarred and worn.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. Recently he has begun working with bootleggers and crooks.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and money/treasure

Ideals: Joker. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Scratchy, weak

Attributes [hide]

Fonkin Umbodoben, Male Gnome Aristocrat 9
Small (3'2") Gnome, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 58 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)16 (+3) 13 (+1)12 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome, Terran, Auran, Druidic
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3

Possessions: 8000 sp.


Social Check DCs


Korfel Siannodel, Male Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He carries with him a set of shortbows on his belt, each one with a jet on the hilt. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Fighting. Flaws: Ugly. Bonds: Family, Rich. Occupation: Merchant

Voice: Excited and jittery

Attributes [hide]

Korfel Siannodel, Male Elf Ranger 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 11 (+0)12 (+1) 18 (+4)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 14
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 9000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Solid gold idol (300 gp). Large well-done wool tapestry (600 gp). 1 Average lock.


Social Check DCs


Zaffrab Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and prefers to wear blue clothing when he does not wear armor. His skin is also unnaturally pale. His hair is always cut to a buzz. His ears are large.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Zaffrab enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He got into the Unemployed business at a young age. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: A strong sense of loyalty to Gnomish people; and further expansion of business

Ideals: Logical. Flaws: Ugly, Emotional, Hedonist, Racist. Bonds: Job. Occupation: Unemployed

Voice: Tuts and clicks tongue

Attributes [hide]

Zaffrab Pilwicken, Male Gnome Ranger 9
Small (3'4") Gnome, Neutral Evil (CR 9)
Armor Class 10
Hit Points 48 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)15 (+2) 11 (+0)16 (+3)
Skills Investigation +5, Performance +6
Senses Passive Perception 10
Languages Common, Gnome, Celestial, Gnoll
Attacks Melee +2 / 3d4-1, Ranged +2 / 3d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 100 pp. Rose (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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