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NPC Generator

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Advanced [show]


Tricking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He wears his yellow fur down. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Sold as a small child to a brothel owner, Tricking was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 7 years.

Motivation: He feels threatened by others.

Ideals: Impeccable. Flaws: Fearful. Bonds: Poor, Mentor, Job. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Tricking In the Wind, Male Tabaxi Sorcerer 10
Medium (6'0") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 52 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Insight +6, Nature +5
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d6+3, Ranged +4 / 3d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666

Possessions: 1100 gp. Sard (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Richie, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey broad hat and grey clothes, and he perpetually has his glaive ready. He keeps his brown hair in a pixie cut. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Further he is a bit of a stoner and is frequently out of it.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He has had some formal dancing training, and achieved minor success. He left for the east, certain he would find work there.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Fighting, Artistic. Flaws: Addict. Bonds: Poor, Immigrant, Job. Occupation: Jeweler

Voice: Nasally tone

Attributes [hide]

John Richie, Male Half-Elf Druid 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)14 (+2) 13 (+1)9 (-1)
Skills Deception +1, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Celestial, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 350 gp. 1 Chain shirt.


Social Check DCs


Adrex Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears brown leather gloves, a brown jacket, and tight pants. His rusty crest is lengthy and is close to two feet long. His gold eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Adrex isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He worked as a nervous Cartwright and found it very stressful. He has set out to sabotage the competition.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Impeccable. Flaws: Hedonist. Bonds: Immigrant, Job, Adventurer. Occupation: Cartwright

Voice: Scratchy, weak

Attributes [hide]

Adrex Raghthroknaar, Male Dragonborn Paladin 9
Medium (6'3") Dragonborn, Neutral Evil (CR 9)
Armor Class 12
Hit Points 54 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)13 (+1) 13 (+1)17 (+3)
Skills Nature +4, Religion +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp. Golden circlet with four aquamarines (4000 gp). Silver chalice with lapis lazuli gems (110 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs


Oloric Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. He wears his hair in dreadlocks. His blue eyes dart from person to person to random spaces in the air.

Personality: A deeply religious man he believes everything happens for a reason. He also has developed a complete distrust of the Shipwright profession.

History: He was born to a criminal king-pin and mafia family Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Bonds: Religious, Job, Criminal record. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Oloric Bigtoe, Male Dwarf Sorcerer 12
Medium (4'2") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 62 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 10
Languages Common, Dwarven, Terran
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 3000 gp. Alexandrite (300 gp). Azurite (7 gp). Pink pearl (50 gp). Obsidian (7 gp). Hematite (7 gp). Tourmaline (50 gp). Citrine (60 gp). Star rose quartz (60 gp). Eye agate (7 gp). 1 Minor magic item.


Social Check DCs

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