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Advanced [show]


River Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He prefers to wear white clothing when he does not wear armor. Beneath his clothing is a huge mess of scar tissue. He sports a flattop fur cut. His eyes are green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Tailor work with an outfit from a few towns over. Tailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 8 years.

Motivation: A strong sense of loyalty to Tabaxi people; and expand his business

Ideals: Fighting. Flaws: Antagonistic, Mundane, Racist. Bonds: Slave, Job. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

River Mist, Male Tabaxi Wizard 16
Medium (5'6") Tabaxi, Neutral Evil (CR 16)
Armor Class 12
Hit Points 55 (16d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Arcana +8, Nature +8
Senses Passive Perception 11
Languages Common, Auran, Gnome, Infernal
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1644444433

Possessions: 600 pp. Blue sapphire (1300 gp). Jet (80 gp). Coral (80 gp). Golden yellow topaz (900 gp). Violet garnet (900 gp). Aquamarine (900 gp). Golden yellow topaz (900 gp). Fiery yellow corundum (1300 gp). Jasper (70 gp). Aquamarine (900 gp). Eye agate (16 gp). Violet garnet (900 gp). Alexandrite (900 gp). Alexandrite (900 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Druuk Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His hair is long and white with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His brown eyes dart from person to person.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. Energy wise he seems alert and responsive.

History: He was raised in a white middle class family as the only child. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He seems to be bored by most things; and his name or reputation has been wronged in the past by giants, and he desires to right it

Ideals: Athletic, Professionalism. Flaws: Ugly, Mundane. Bonds: Enemies. Occupation: Dyer

Voice: High pitched and raspy

Attributes [hide]

Druuk Barclay, Male Half-Orc Barbarian 3
Medium (6'5") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 13 (+1)13 (+1)
Skills Investigation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Banded mail. 1 Half-Plate.


Social Check DCs


Rolf Kimberly, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He is bristling with hidden weapons, mostly sais and warhammers. He keeps his long black hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has always had a great fascination with Human culture. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He comes from a rich northern family. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends

Flaws: Insane, Racist. Bonds: Attractive, Criminal record, Rich, Adventurer. Occupation: Detective

Voice: Whispers

Attributes [hide]

Rolf Kimberly, Male Human Aristocrat 10
Medium (6'4") Human, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 64 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 11 (+0)11 (+0)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Auran, Celestial
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1

Possessions: Aquamarine (1400 gp). Coral (160 gp). Golden yellow topaz (1400 gp). Eye agate (12 gp). White pearl (160 gp). Tourmaline (160 gp). Eye agate (12 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anverth Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'4" and wears many layers of old clothing at all times. His left leg appears badly burned and disfigured. His chestnut hair is knotted and matted. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a pair of adventurers, Anverth grew up listening to his mother's many stories. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To reunite with his old friends.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Servant

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Anverth Nopenstallen, Male Gnome Aristocrat 4
Small (3'4") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Intimidation +4, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Alexandrite (200 gp). Rock crystal (80 gp). Pink pearl (160 gp). 1 Minor magic item.


Social Check DCs

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