Fargrim Glanhig, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male dresses in blue turtlenecks beneath a violet coat with white slacks. He is tall, broad shouldered and powerfully built. His brown hair is knotted and matted. His green eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Fargrim will drive conversation. Fargrim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Gifted from a young age, Fargrim studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted necromantic powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Extrovert, Gifted. Flaws: Insane, Hedonist. Bonds: Attractive. Occupation: Actor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 pp. 1 Superior lock.
Cask Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who usually wears his pastel robe and has his longbow always slung over his shoulder, he is not a threatening figure. His orange fur is smooth and relatively long. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Cask would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born in a small mountains village. His father was a soldier and died while he was still young. Cask was left his father's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To get a good night's sleep; and he seems to be bored by most things
Ideals: Gifted. Flaws: Mundane, Insomniac. Bonds: Military, Nature. Occupation: Bellfounder
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 52 (17d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 16 (+3) | 18 (+4) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Terran, Gnome, Giant
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 4 | 4 | 4 | 4 | 3 | 3 | 1 |
Possessions: 200 pp. Golden circlet with four aquamarines (3000 gp). Black velvet mask with numerous citrines (170 gp). Large well-done wool tapestry (300 gp). Silver chalice with lapis lazuli gems (170 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (170 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). A necklace of small pink pearls (3000 gp).
Oriax Despair, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has no hair. His eyes are black.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Oriax was born in the east. At a young age he loved to build and create. Oriax was born on a far eastern island where he grew up under the tutelage of his mother, an expert Shoemaker. He left for the east, certain he would find work there.
Motivation: A strong sense of loyalty to Tiefling people; and to protect his home
Ideals: Persistence. Flaws: Ugly, Fearful, Racist. Bonds: Guardian, Immigrant. Occupation: Shoemaker
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 18000 sp. 1 Masterwork Common Ranged Weapon.
Prâk Beverly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair is cut short. His hazel eyes lackadaisically let the world flow into them.
Personality: He snorts whenever he laughs or is feeling confident. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born on a small isolated farm. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love; and to reunite with his old friends
Ideals: Optimist. Bonds: Adventurer, In love, Nature, Rich. Occupation: Bellfounder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'2") Half-Orc, True Neutral (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 |
Possessions: 200 gp.
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