Geoffrey Sharps, Male Half-Elf [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears rags and sports a simple walking cane. He has dyed his greying red hair a little too much giving a sharp red color. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Flattery will make him almost putty in your hands.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has since lost track of the people in his past.
Motivation: He is compelled to act according to his religious beliefs; and wants to raise his children well
Ideals: Joker. Flaws: Selfish. Bonds: Poor, Military, Family, Religious. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. Black velvet mask with numerous citrines (50 gp).
Shamash Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears loose pants and a collared shirt complete with sweater beneath his coat. His blue crest has been sun bleached extensively. His fair skin shows little sign of his aristocratic breeding.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some brigands. His father being the stubborn sort decided to stay and helped train him in mace use. After a long history of fighting, Shamash and his spouse have recently divorced.
Motivation: Revenge; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Enemies, Religious. Occupation: Dilettante
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +6
Possessions: 6000 sp. Alexandrite (800 gp). Deep blue spinel (800 gp). Iolite (60 gp). Malachite (16 gp). 1 Minor magic item.
Pelaios Joy, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he usually wears his blue robe and has his bastard sword always slung over his shoulder. His hair is brown and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gold eyes.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Pelaios was born with his mother's beautiful face. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has drifted from career to career and currently works as a Blacksmith.
Motivation: He is a bit of a kleptomaniac; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Impeccable. Bonds: Attractive, Criminal record, Religious, Job. Occupation: Blacksmith
Voice: Hissing voice
Attributes [hide]
Medium (6'4") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 77 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Aquan, Celestial
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +3
Possessions: 170 pp. Solid gold idol (400 gp). A roughly beaten golden orb (130 gp). A delicate brass dragon egg (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp).
Two Llamas Shoe, Male Tabaxi [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan armored body suit, with a simple violet line shooting up and back down. He wears a wide-brimmed hat to hide his balding. His eyes, though not visible through his cowl, are yellow.
Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to work out more often; and retire the richest man in the south
Ideals: Athletic, Artistic, Entrepeneur. Flaws: Shy. Occupation: Mercenary
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item.
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