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NPC Generator

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Advanced [show]


Roger Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father was a soldier and died while he was still young. Roger was left his father's suit of armor and trained in its use and care. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To get a good night's sleep; and he is currently in port desperately looking for someone to get him out

Flaws: Shy. Bonds: Attractive, Military, Slave. Occupation: Dilettante

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Mundy, Male Half-Elf Aristocrat 1
Medium (5'3") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Gnome, Celestial
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 4000 cp. Silver ewer (90 gp).


Social Check DCs


Gerard Gentry, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His tied-back hair is red. This gray eyed easterner is not easily forgotten.

Personality: He exudes charisma. He is a tour de force of persuasion. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to loving parents in a slum to the east. He helped his mother out around the business and became quite the natural. He hasn't been sleeping well lately.

Motivation: Expand his business; and to be a mortician again

Flaws: Antagonistic, Insomniac. Bonds: Poor, Attractive, Job. Occupation: Assassin

Voice: Slow speaker

Attributes [hide]

Gerard Gentry, Male Human Monk 1
Medium (6'3") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 10 (+0)9 (-1) 14 (+2)11 (+0)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 600 sp.


Social Check DCs


Alston Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Body Guard. He carries with him a set of pickaxes on his belt, each one with a opal on the hilt. He has no hair. His eyes are blue and beady.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is obsessed with a lost civilization.

History: His parents moved while he was still in utero so he is the first generation to be born here. His childhood dream was to be a Courier, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants to meet his childhood hero; and sabotage a competitor

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Adventurer, Immigrant. Occupation: Body Guard

Voice: Indian accent

Attributes [hide]

Alston Gobblefirn, Male Gnome Barbarian 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Insight +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Draconic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 17000 cp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.


Social Check DCs


Rûkdûg Hastings, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His moppish auburn hair is in a traditional bowl cut. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised in a forest tribe. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Rûkdûg grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Rûkdûg. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is currently in port desperately looking for someone to get him out; and further expansion of business

Ideals: Impeccable. Bonds: Job, Nature, Criminal record, Slave. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Rûkdûg Hastings, Male Half-Orc Paladin 7
Medium (6'6") Half-Orc, True Neutral (CR 7)
Armor Class 12
Hit Points 57 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 15 (+2)16 (+3)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 700 gp. Zircon (60 gp). Deep blue spinel (400 gp). Azurite (6 gp). Amethyst (150 gp).


Social Check DCs

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