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Donaar Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright grey and tan, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized sapphire on his right hand. He has done his best to style his green crest to look like a famous performer. His eyes are a pleasant gold.

Personality: He is extraordinarily eccentric. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. Donaar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Donaar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now mingles about in high society.

Motivation: He wants to get laid; and he is greedy

Ideals: Fighting. Flaws: Insane. Bonds: Rich, Has a crush, Adventurer, Criminal record. Occupation: Bounty Hunter

Voice: Low and grunting

Attributes [hide]

Donaar Beryntolthropal, Male Dragonborn Wizard 1
Medium (6'5") Dragonborn, Lawful Evil (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Aura In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a tight fitting grey shirt and pants. His brown fur is smooth and relatively long. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is frequently practicing swordplay.

History: Aura hails from a village terrorized by brigands. He made a point of taking high paying jobs and getting most of it up front. He has never given up on his painting dream.

Motivation: Find a way to reverse the transformation of his sister; and he wants revenge against brigands

Ideals: Artistic. Bonds: Adventurer, Military, Enemies, Family. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Aura In the Wind, Male Tabaxi Ranger 1
Medium (6'8") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)12 (+1) 16 (+3)16 (+3)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Heian Azzo, Male Half-Elf [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a perfectly clean shirt and pair of pants. He is tall, broad shouldered and powerfully built. His auburn hair is kept up in a ponytail inside a Stetson hat. His face is covered beneath a completely black helmet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He plays an instrument quite well.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was granted martial powers by his dying sister.

Motivation: To unite with his sister.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Attractive, Family. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Heian Azzo, Male Half-Elf Sorcerer 4
Medium (5'1") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)12 (+1) 14 (+2)12 (+1)
Skills Intimidation +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bucklal Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a blue costume with the symbols of the sun god on his torso. He has a very tight haircut. His amber eyes lackadaisically let the world flow into them.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Logical, Optimist. Bonds: Attractive, Adventurer, Job. Occupation: Ruler

Voice: Pirate accent

Attributes [hide]

Bucklal Kettlewhistle, Male Halfling Bard 14
Small (3'1") Halfling, Neutral Good (CR 14)
Armor Class 11
Hit Points 90 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)13 (+1) 14 (+2)12 (+1)
Skills Insight +7, Medicine +7
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144333

Possessions: 2000 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp). Silver chalice with lapis lazuli gems (90 gp). Old masterpiece painting (1200 gp). A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Fire opal pendant on a fine gold chain (1200 gp). Fire opal pendant on a fine gold chain (1200 gp). Golden circlet with four aquamarines (3000 gp).


Social Check DCs

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